teathella

22/11/2011 15:53
Newest binaries (both SQL and non-SQL versions...) « View previous topic :: View next topic » 
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bigredfro
PostPosted: Fri November 21st, 2008 5:11 am    Post subject: thanks Reply with quote



Joined: Nov 20, 2008
Posts: 4
Thanks all i wanted to know
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Sodaboy
PostPosted: Sun November 23rd, 2008 12:36 pm    Post subject: Reply with quote

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Small update to login server for time packet issue Monaka reported.

Quote:
version 0.043 11/23/2008
------------------------
- Removed the idle check.
- Now sends out server time as UTC instead of local time to
clients.


https://www.pioneer2.net/spsos_login_v.043.zip
https://www.pioneer2.net/spsos_login_v.043_nosql.zip
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Sodaboy
PostPosted: Mon December 1st, 2008 1:22 am    Post subject: Reply with quote

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New ship with a bad exploit fixed:

Quote:
version 0.113 11/30/2008
------------------------
- Lobby count exploit fixed. Thanks to HEWHOCORRUPTS
for reporting and exploiting this for me. Smile


I haven't tested this fix, but I'm pretty sure that'll do it.

https://www.pioneer2.net/spsos_ship_v.113.zip
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HEWHOCORRUPTS
PostPosted: Mon December 1st, 2008 2:03 am    Post subject: Reply with quote



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Posts: 92
oh it works! gj sodabear
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Sodaboy
PostPosted: Mon December 1st, 2008 10:53 am    Post subject: Reply with quote

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https://www.pioneer2.net/spsos_ship_v.114.zip

Small bug fix for ship_server re: teams

Whomever has the source, you can apply the same fix by uncommenting the case 0x12 portion of the SendEA command.
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Sodaboy
PostPosted: Wed December 3rd, 2008 1:48 pm    Post subject: Reply with quote

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Small anti-flood patch for teams

https://www.pioneer2.net/spsos_ship_v.115.zip

Stops the allowed spamming of the RequestTeamList command.
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Rick
PostPosted: Fri December 19th, 2008 12:29 pm    Post subject: I cant get ship serv to work.lawl Reply with quote



Joined: Aug 11, 2008
Posts: 20
Location: Michigan
Help me ou, i cant run shipserv, well i ca, but it says it cant find the key lmao. any help? PM me ONLY!
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Sodaboy
PostPosted: Sat December 20th, 2008 11:26 am    Post subject: Reply with quote

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Read the first post.

If you can't figure it out, pray to God.
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Sodaboy
PostPosted: Tue December 23rd, 2008 12:54 pm    Post subject: Reply with quote

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https://www.pioneer2.net/spsos_ship_v.116.zip

Quote:
version 0.116 12/23/2008
------------------------
- Temporarily blocked the Master Transfer function of teams.
(Until I can be bothered to connect to a server with a proxy
and look at the packet to better disassemble it as it can be
used to cause FSODs when tampered with...)
- Increased the delay time out for team flag switching to
5 seconds.
- Fixed a bug, hopefully, with the /dcall GM command.
- Local GMs and global GMs can no longer be banned with the ban
commands.
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larva_pro
PostPosted: Tue December 23rd, 2008 2:39 pm    Post subject: error launching ship 116 Reply with quote



Joined: Oct 22, 2008
Posts: 314
I have an error launching ship_166

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Sodaboy
PostPosted: Tue December 23rd, 2008 3:48 pm    Post subject: Reply with quote

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Yeah, oops, forgot to comment out my PMT dump debug code... let me recompile... hold up >_>
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Sodaboy
PostPosted: Tue December 23rd, 2008 3:51 pm    Post subject: Reply with quote

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Alright, sorry about that

https://www.pioneer2.net/spsos_ship_v.117.zip
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larva_pro
PostPosted: Tue December 23rd, 2008 4:56 pm    Post subject: Reply with quote



Joined: Oct 22, 2008
Posts: 314
can I use the ship_server.c <-- from v.116 with the v.117 ... I'm really don't know for what it is this file LOL

ship_v117 working fine.
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Sodaboy
PostPosted: Tue December 23rd, 2008 5:01 pm    Post subject: Reply with quote

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larva_pro wrote:
can I use the ship_server.c <-- from v.116 with the v.117 ... I'm really don't know for what it is this file LOL

ship_v117 working fine.


Yeah it's just source code, just comment out the dump_pmt procedure.
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Sodaboy
PostPosted: Tue December 23rd, 2008 7:01 pm    Post subject: Reply with quote

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Quote:
version 0.118 12/23/2008
------------------------
- Fixed a fatal crashing bug caused by a malformed game
join packet. (Bug has existed since the beginning of
ship server but has only been exploited recently with
the public release of a working proxy...)


https://www.pioneer2.net/spsos_ship_v.118.zip
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Sodaboy
PostPosted: Thu December 25th, 2008 11:00 pm    Post subject: Reply with quote

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Bugfix...

Quote:
version 0.119 12/25/2008
------------------------
- Prevented all 6D packets from being sent in the lobby.
(Thanks go to HEWHOCORRUPTS for pointing out this oversight
using his colorful methods.)


https://www.pioneer2.net/spsos_ship_v.119.zip
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HEWHOCORRUPTS
PostPosted: Thu December 25th, 2008 11:56 pm    Post subject: Reply with quote



Joined: Aug 11, 2008
Posts: 92
MUAHAHAHAHAHA..

MARRY CHRISTMAS!!11
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larva_pro
PostPosted: Fri December 26th, 2008 11:51 pm    Post subject: Reply with quote



Joined: Oct 22, 2008
Posts: 314
Merry CHRISTMAS TO ALL

XD
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Sodaboy
PostPosted: Sat December 27th, 2008 8:25 pm    Post subject: Reply with quote

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https://www.pioneer2.net/spsos_ship_v.120.zip

Fixed some overflows that can be caused by team commands. (Can lead to disconnections in the lobby...)

Credit to HWC for reporting...
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Sodaboy
PostPosted: Thu January 22nd, 2009 1:07 pm    Post subject: Reply with quote

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Oh snap, some new shit! (But nothing exciting...)

Login server:


Quote:
version 0.044 01/22/2009
------------------------
- Fixed dressing room flag bug. If you spend more than 10 minutes in the dressing room and someone else logs on, your flag would be deleted by the server causing your character to be reset.
Timeout now is 2 hours.


https://www.pioneer2.net/spsos_login_v.044.zip (SQL)
https://www.pioneer2.net/spsos_login_v.044_nosql.zip (DAT)

Ship server:


Quote:
version 0.121 01/22/2009
------------------------
- Fixed detection of battle rules when using
non-english quest files. (I think... Wink)
- Added /setpass command.
- Fixed a source code typo for checking arguments
for certain commands.


https://www.pioneer2.net/spsos_ship_v.121.zip
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larva_pro
PostPosted: Sat January 24th, 2009 6:41 pm    Post subject: Reply with quote



Joined: Oct 22, 2008
Posts: 314
thanks for the updates.
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Nightmare123
PostPosted: Fri April 24th, 2009 3:21 pm    Post subject: Reply with quote



Joined: Apr 24, 2009
Posts: 32
Tell me please , how open ports... patch server stands on
"Listening..."
Please give me instuction
(I'm Russian)
Thanks
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Sodaboy
PostPosted: Fri May 8th, 2009 12:47 pm    Post subject: Reply with quote

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New ship v.122

This is not the final update from me but it's still a very important one...


Quote:
version 0.122 05/08/2009
------------------------
- Fixed a data corruption issue which occured when idling
on the ship select or block selection menu after 5 minutes.
(Thanks to piborox for reporting this! Been trying to
figure out these data corruption reports I could not
reproduce!!)


https://www.pioneer2.net/spsos_ship_v.122.zip
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larva_pro
PostPosted: Fri May 8th, 2009 1:52 pm    Post subject: Reply with quote



Joined: Oct 22, 2008
Posts: 314
thanks soda,, testing right now.

due that in the server there's 3 broken account.
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Sodaboy
PostPosted: Fri May 8th, 2009 4:01 pm    Post subject: Reply with quote

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larva_pro wrote:
thanks soda,, testing right now.

due that in the server there's 3 broken account.

The fix won't fix already broken accounts, but it should prevent them from breaking in the future.
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Voltar