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22/11/2011 15:51
Newest binaries (both SQL and non-SQL versions...) « View previous topic :: View next topic » 
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larva_pro
PostPosted: Fri October 31st, 2008 3:09 am    Post subject: Reply with quote



Joined: Oct 22, 2008
Posts: 314
thanks. Soda testing rigth now..

I have a doubt. I dont know how to use the patch..... and how patch_server.exe work's?? where do I put the files that I need to clients auto download??

did I explain correctly?
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Ivan4ik
PostPosted: Fri October 31st, 2008 6:30 am    Post subject: Reply with quote



Joined: Sep 29, 2008
Posts: 4
larva_pro wrote:
thanks. Soda testing rigth now..
I have a doubt. I dont know how to use the patch..... and how patch_server.exe work's?? where do I put the files that I need to clients auto download??
did I explain correctly?

If one you play a server a patch to put in a folder "Data". But if with friends all files are put in... spsos_login_v.041\patches\data. During calling in game patches will automatically be downloaded and will be established. Smile

Soda, good work! But unfortunately after command introduction/npc 8-11 they do not work for me. As was and with form Nights. Sad The client I use last from 09/28/2008.
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Sodaboy
PostPosted: Fri October 31st, 2008 9:20 am    Post subject: Reply with quote

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Ivan4ik wrote:
Soda, good work! But unfortunately after command introduction/npc 8-11 they do not work for me. As was and with form Nights. Sad The client I use last from 09/28/2008.


You need to put the patch on your patch server and then patch your client... (put the patch under patches\data in your login server folder, then restart your patch server)

The NPCs work fine as long as you do this and make sure you use default character stuff...



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Sodaboy
PostPosted: Sat November 1st, 2008 1:39 pm    Post subject: Reply with quote

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Bugfix regarding government quests:

Quote:
version 0.103 11/1/2008
-----------------------
- It is now no longer possible to complete government quests out
of order.

Previously, for example, a player could join a 3-2 game in progress
when they only had completed up to 2-1. Then, when the
player clears the 3-2 game, they find out they can now pick 3-3
from the government quest list. This has been corrected.

In addition to this, players can also no longer join government
quests for which they are not qualified to join. So, using the
previous example, if the player who's only completed up to 2-1
requests the lobby game list and sees a 3-2 game in progress,
that game is greyed out. Attempting to join the game will inform
the player that they need to progress further in the game to
be able to join that quest.


https://www.pioneer2.net/spsos_ship_v.103.zip
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Sodaboy
PostPosted: Tue November 4th, 2008 5:55 pm    Post subject: Reply with quote

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Joined: Aug 10, 2008
Posts: 1142
Location: Vallejo, California
Some new binaries:

Login v0.042


Quote:
version 0.042 11/4/2008
-----------------------
- IP connection spam check changed for both patch and login
server. Connections will no longer be blocked. There is
now a maximum amount of connetions per IP address and when
that is exceeded, the oldest connection is disconnected
automatically.
- Only works with ship v0.104 or higher.


https://www.pioneer2.net/spsos_login_v.042.zip
https://www.pioneer2.net/spsos_login_v.042_nosql.zip


Ship v0.104


Quote:
version 0.104 11/4/2008
-----------------------
- "Promote Teamwork" Edition!

I've added an intentional change from the way SEGA does things
re: Government quests.

You already saw the start of it in 0.103 with the restriction of
players joining government quests for which they weren't qualified
for. However, they weren't stopped from joining a game in which
a government quest was about to be started for which they weren't
qualified for. This has now been changed.

Now, when the party leader accesses the government quest list,
the highest quest for which the party is qualified for will be
shown. So, if player 1 has played and completed up to 4-3 and
player 2 has played and completed up to 1-2 and player 3 has
played and completed up to 2-1, only quests up to 1-3 will be
displayed at the counter.

Help each other progress through the game! (Hence the "Promote
Teamwork" Edition!)
- IP connection spam check changed. Connections will no longer be
blocked. There is now a maximum amount of connetions per IP
address and when that is exceeded, the oldest connection is
disconnected automatically.
- Only works with Login v0.042 or higher.


https://www.pioneer2.net/spsos_ship_v.104.zip
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piborox
PostPosted: Wed November 5th, 2008 1:31 am    Post subject: Reply with quote



Joined: Sep 30, 2008
Posts: 40
A problem with the download, Ship 104 is 103 Wink
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Sodaboy
PostPosted: Wed November 5th, 2008 1:51 am    Post subject: Reply with quote

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Oops! Thanks, I guess I was moving too quickly...

Download has been fixed now.
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Sodaboy
PostPosted: Wed November 5th, 2008 10:07 am    Post subject: Reply with quote

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Posts: 1142
Location: Vallejo, California
Quote:
version 0.105 11/5/2008
-----------------------
- Technique dropping table for Episode II was never initialized.
Also, Episode I was partially using Episode II's technique data.
This has now been fixed. (Thanks to sad for pointing it out!)


https://www.pioneer2.net/spsos_ship_v.105.zip
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Sodaboy
PostPosted: Thu November 6th, 2008 8:05 pm    Post subject: Reply with quote

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Some stuff...

Quote:
version 0.106 11/6/2008
-----------------------
- Now disallows classes from being able to cast techniques they
shouldn't be able to.
- Momoka's Item Present quest opcode now supported. Required
item for quest is /item 03120900,,,,
How you will get this item to your users is a story you make
up yourself! (I plan to automatically drop one in each
character's bank on the Alpha server at Christmas time Smile)

Note: You will have to update your unitxt_shop_j.prs and
unitxt_j.prs file when playing this quest or your client will
freeze when talking to Momoka.


https://www.pioneer2.net/spsos_ship_v.106.zip

Here's the updated PRS files for your clients:

https://www.pioneer2.net/unitxt_j.prs
https://www.pioneer2.net/unitxt_shop_j.prs

Also, here's a new version of my unitxt conversion utility:

https://www.pioneer2.net/convert_unitxt.exe
https://www.pioneer2.net/convert_unitxt.c

There were some bugs with extra spaces on each line and also, sometimes, some creation problems.

The new version uses \n for line breaks for each entry...
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Lee
PostPosted: Thu November 6th, 2008 8:31 pm    Post subject: Reply with quote



Joined: Aug 11, 2008
Posts: 424
And you can thank me for supplying an english version of the quest to be distributed since soda helped in the testing of the quest file which allowed me to fix it Razz
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Sodaboy
PostPosted: Thu November 6th, 2008 8:35 pm    Post subject: Reply with quote

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Yeah, oops, didn't pack the new quest in the archive file. Smile

Guess I'll update the archive...

EDIT: Lulz, kk, archive is updated with the English quest in it. ;o
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Sodaboy
PostPosted: Thu November 6th, 2008 10:03 pm    Post subject: Reply with quote

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Ack, piborox was right. There was a bug in ship_server caused in v.104 that only allowed 6 people max on at a time.

This has now been fixed.

THANK YOU, PIBOROX FOR REPORTING!!!


Quote:
version 0.107 11/6/2008
-----------------------
- Fixed problem with only being able to have max 6 users on at
a time. (Was broken since v.104)


https://www.pioneer2.net/spsos_ship_v.107.zip
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larva_pro
PostPosted: Fri November 7th, 2008 4:56 pm    Post subject: Reply with quote



Joined: Oct 22, 2008
Posts: 314
Soda .. I dont understan that thing of:
Quote:

P connection spam check changed for both patch and login
server. Connections will no longer be blocked. There is
now a maximum amount of connetions per IP address and when
that is exceeded, the oldest connection is disconnected
automatically.
- Only works with ship v0.104 or higher.


can I use this login to fix the problem I have of the DNS Ip ?? or not?

by the way ... I Fu@# love your signature ROFL
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Sodaboy
PostPosted: Fri November 7th, 2008 6:28 pm    Post subject: Reply with quote

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BLAH

Quote:
version 0.108 11/7/2008
-----------------------
- Fixed the technique checking code I had. It would disconnect
some classes when casting techniques above level 7...
I found out that the level isn't properly portrayed in the packet
I was checking, so I've reworked the technique checking code.

Your technique levels are now only checked when someone joins
a game. Also, you are now prevented from learning techniques
your class isn't allowed to learn.

You still are disallowed from casting techniques your class is
not allowed to cast. (So HUmars can't cast Grants, etc.)


https://www.pioneer2.net/spsos_ship_v.108.zip

Damn it.
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SynisterFox
PostPosted: Mon November 10th, 2008 6:40 pm    Post subject: Reply with quote



Joined: Nov 10, 2008
Posts: 3
SQL issue.

for some reason, I'm recieving an error when trying to execute the sql file, I think its because its configured for MySql and I'm using MsSql. but anywho, heres a screenshot.

https://i7.photobucket.com/albums/y277/Xx-SYN-xX/PSOsqlError.png

I tried fixing it but to no avail.
-----

but other than that, I've been using the non-sql version with no problem. excellent work.
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Sodaboy
PostPosted: Mon November 10th, 2008 8:21 pm    Post subject: Reply with quote

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SynisterFox wrote:
for some reason, I'm recieving an error when trying to execute the sql file, I think its because its configured for MySql


Yep, haven't tested or configured the software to work with MSSQL.

The dump SQL was exported with phpMyAdmin and designed for reimporting into MySQL, sorry.
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SynisterFox
PostPosted: Mon November 10th, 2008 8:28 pm    Post subject: Reply with quote



Joined: Nov 10, 2008
Posts: 3
its no problem, I was just informing you in case you didn't know. I just find that MSSQL is much easier than MySQL.
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Sodaboy
PostPosted: Tue November 11th, 2008 7:50 pm    Post subject: Reply with quote

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Posts: 1142
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Quote:
version 0.109 11/11/2008
------------------------
- Fixed disconnection errors when playing solo quests with
NPCs that cast techniques when your current class cannot
cast techniques or cannot cast the level or technique
the NPC casts.


https://www.pioneer2.net/spsos_ship_v.109.zip
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Sodaboy
PostPosted: Mon November 17th, 2008 4:39 pm    Post subject: Reply with quote

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Posts: 1142
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Quote:
version 0.110 11/17/2008
------------------------
- Fixed bug where finding hit percentage attached on a
weapon would just about never happen. This bug occured
after the implementation of ItemPT. (Thanks to
wangzheng8188 for reporting it...)

Please note that the chance for hit percentage to be
attached to a found weapon is low and tops out at about
5% in Episode I, even less in Episode II. This is defined
by the ItemPT file and can be changed by a ship owner
easily.


https://www.pioneer2.net/spsos_ship_v.110.zip
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Sodaboy
PostPosted: Tue November 18th, 2008 2:05 pm    Post subject: Reply with quote

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Quote:
version 0.111 11/18/2008
------------------------
- Now supporting the opcode for Good Luck quest.
Quest requires a Secret Ticket to be exchanged with one
of the many rappies in the quest for an item.


https://www.pioneer2.net/spsos_ship_v.111.zip

Most people won't need this but I recall s0me0ne asking me to complete this, lol.

The quest is included under solo/ep1/side.
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Lee
PostPosted: Tue November 18th, 2008 2:27 pm    Post subject: Reply with quote



Joined: Aug 11, 2008
Posts: 424
Sodaboy wrote:
Quote:
version 0.111 11/18/2008
------------------------
- Now supporting the opcode for Good Luck quest.
Quest requires a Secret Ticket to be exchanged with one
of the many rappies in the quest for an item.


https://www.pioneer2.net/spsos_ship_v.111.zip

Most people won't need this but I recall s0me0ne asking me to complete this, lol.

The quest is included under solo/ep1/side.


JPN FTW XD
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Sodaboy
PostPosted: Wed November 19th, 2008 5:48 pm    Post subject: Reply with quote

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Quote:
version 0.112 11/19/2008
------------------------
- Fixed appearance rate of Charge special from untekked
weapons.


https://www.pioneer2.net/spsos_ship_v.112.zip
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bigredfro
PostPosted: Thu November 20th, 2008 12:43 am    Post subject: i like your builds Reply with quote



Joined: Nov 20, 2008
Posts: 4
keep it up with the updates its cool

but i have some questions

1. is ther a thanksgiving event

2. is ther ep3 for Blue Burst

3.how do i put a icon above my name

4. if i put in the unpacked exe a ip like this blahblahblah.no.ip.com will it work
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larva_pro
PostPosted: Thu November 20th, 2008 12:33 pm    Post subject: Re: i like your builds Reply with quote



Joined: Oct 22, 2008
Posts: 314
bigredfro wrote:
keep it up with the updates its cool

but i have some questions

1. is ther a thanksgiving event

2. is ther ep3 for Blue Burst

3.how do i put a icon above my name

4. if i put in the unpacked exe a ip like this blahblahblah.no.ip.com will it work



1.- yes , on ship
2.- no
3.flagteam, dono how it works.
4.-why you don't try it?

use the search of the forum

https://www.pioneer2.net/forum/viewtopic.php?t=196
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Sodaboy
PostPosted: Thu November 20th, 2008 12:39 pm    Post subject: Re: i like your builds Reply with quote

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Posts: 1142
Location: Vallejo, California
bigredfro wrote:
keep it up with the updates its cool

but i have some questions

1. is ther a thanksgiving event

2. is ther ep3 for Blue Burst

3.how do i put a icon above my name

4. if i put in the unpacked exe a ip like this blahblahblah.no.ip.com will it work


1. Nope.
2. Nope.
3. Create a team, put a file named flag.bmp under the teamflag folder (which resides in your client folder), then, as team leader, walk up to the counter in the lobby and select the master menu then flag records...
4. Yeah, it will. Client has no problem with dynamic IPs, but you'll have to keep your outgoing IP updated in both ship.ini and tethealla.ini manually.
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—————

Voltar