Want to make your own quests? Read on.

22/11/2011 16:12
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Sodaboy
PostPosted: Sat May 16th, 2009 9:40 pm    Post subject: Want to make your own quests? Read on. Reply with quote

Site Admin

Joined: Aug 10, 2008
Posts: 1142
Location: Vallejo, California
The Schthack server team has released their quest editor for public use. Quests created with this editor can be used with the Tethealla server as well.

Please go try it out, nurture your creativity, and report bugs with the program so they can help better it.

Visit their forum to find out more information: http://schtserv.com/forum/viewforum.php?f=73
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piborox
PostPosted: Sat May 16th, 2009 9:52 pm    Post subject: Reply with quote



Joined: Sep 30, 2008
Posts: 40
I'm happy : D thanks soda for the news...
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larva_pro
PostPosted: Tue May 19th, 2009 12:12 am    Post subject: Reply with quote



Joined: Oct 22, 2008
Posts: 314
Thanks ,,,, I will give a try ,, and I will do my best to help the community..

this is also great for the theat community,,

thanks for the info Soda.
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Lee
PostPosted: Thu June 18th, 2009 6:28 pm    Post subject: Reply with quote



Joined: Aug 11, 2008
Posts: 424
ROFL badly edited lost heat sword by rika does not equal new quest. Falls over laughing.

Code:
0:      set_episode 00000000
        gget 0091, R252
        set_floor_handler 00000000, 150
        set_floor_handler 00000002, 152
        set_floor_handler 0000000B, 161
        set_floor_handler 00000010, 162
        set_qt_success 250
        get_difflvl2 R83
        BB_Map_Designate 00, 0000, 00, 00
        BB_Map_Designate 02, 0002, 00, 00
        BB_Map_Designate 0B, 000B, 00, 00
        BB_Map_Designate 10, 0010, 00, 00
        ret
1:      ret
150:    switch_jmp R0, 2:200:201
200:    set R50
        set_mainwarp 00000001
        leti R60, 000000ED
        leti R61, 00000000
        leti R62, 0000014D
        leti R63, FFFFFFF1
        p_setpos 00000000, R60
        leti R60, 000000FF
        leti R61, 00000000
        leti R62, 00000152
        leti R63, FFFFFFD5
        p_setpos 00000001, R60
        leti R60, 000000DE
        leti R61, 00000000
        leti R62, 00000142
        leti R63, 00000019
        p_setpos 00000002, R60
        leti R60, 000000F8
        leti R61, 00000000
        leti R62, 00000143
        leti R63, FFFFFFEC
        p_setpos 00000003, R60
        call 310
        ret
201:    warp_on
        set R50
        thread_stg 417
        thread_stg 421
        ret
202:    clear R50
        set R51
        ret
203:    clear R51
        set R50
        ret
250:    jmpi_= R83, 00000000, 251
        jmpi_= R83, 00000001, 252
        jmpi_= R83, 00000002, 253
        jmpi_= R83, 00000003, 254
251:    window_msg 'You've been awarded<cr>3000 Meseta.'
        bgm 00000001
        winend
        pl_add_meseta2 00000BB8
        ret
252:    window_msg 'You've been awarded<cr>7500 Meseta.'
        bgm 00000001
        winend
        pl_add_meseta2 00001D4C
        ret
253:    window_msg 'You've been awarded<cr>15000 Meseta.'
        bgm 00000001
        winend
        pl_add_meseta2 00003A98
        ret
254:    window_msg 'You've been awarded<cr>30000 Meseta.'
        bgm 00000001
        winend
        pl_add_meseta2 00007530
        ret
151:    thread_stg 417
        thread_stg 421
        ret
152:    thread_stg 417
        thread_stg 421
        ret
161:    warp_off
        thread_stg 416
        thread_stg 419
        thread_stg 421
        ret
162:    call 163
        call 164
        call 165
        call 168
        call 169
        call 171
        ret
163:    sync
        create_bgmctrl
        sync
        enable_bgmctrl 00000010
        ret
164:    p_disablewarp
        ret
169:    thread_stg 170
        ret
168:    thread_stg 167
        ret
165:    thread_stg 166
        ret
171:    thread_stg 172
        ret
166:    sync
        leti R161, 00000000
        clear R162
        clear R163
        clear R164
        clear R165
        get_player_hp R161, R162
        jmpi_= R163, 00000000, 57
        jmp 166
        ret
57:     leti R250, 00000000
        leti R98, 00000000
        go_floor R250, R98
        ret
167:    sync
        leti R166, 00000001
        clear R162
        clear R163
        clear R164
        clear R165
        get_player_hp R166, R162
        jmpi_= R163, 00000000, 58
        jmp 167
        ret
58:     leti R250, 00000001
        leti R98, 00000000
        go_floor R250, R98
        ret
170:    sync
        leti R167, 00000002
        clear R162
        clear R163
        clear R164
        clear R165
        get_player_hp R167, R162
        jmpi_= R163, 00000000, 59
        jmp 170
        ret
59:     leti R250, 00000002
        leti R98, 00000000
        go_floor R250, R98
        ret
172:    sync
        leti R168, 00000003
        clear R162
        clear R163
        clear R164
        clear R165
        get_player_hp R168, R162
        jmpi_= R163, 00000000, 60
        jmp 172
        ret
60:     leti R250, 00000003
        leti R90, 00000000
        go_floor R250, R98
        ret
416:    jmpi_= R15, 00000001, 230
        sync
        leti R240, 0000000B
        leti R241, 00000001
        if_zone_clear R242, R240
        jmpi_= R242, 00000000, 416
        sync_register R15, 00000001
        ret
417:    jmpi_= R18, 00000001, 1
        jmpi_= R19, 00000001, 1
418:    sync
        jmpi_= R15, 00000000, 418
        call 207
        p_action_disable
        call 1000
        set R18
        p_action_enable
        ret
419:    jmpi_= R18, 00000001, 1
        jmpi_= R19, 00000001, 1
420:    sync
        jmpi_= R15, 00000000, 420
        call 207
        call 220
        set R19
        set R74
        set R254
        call 1000
        call 230
        call 221
        ret
1000:   jmpi_= R83, 00000003, 1001
        window_msg 'Dragon killed!'
        add_msg 'Defense system<cr>deactivated.'
        clear R74
        clear_quest_board_handler 00000000
        se 00000001
        winend
        ret
1001:   window_msg 'Sil Dragon killed!'
        add_msg ''Defense system<cr>deactivated.''
        clear R74
        leti R12, 00000001
        clear_quest_board_handler 00000000
        se 00000001
        winend
        ret
3000:   jmpi_= R12, 00000001, 3003
        call 3001
        ret
3001:   call 220
        window_msg 'Checking....'
        add_msg 'No new updates..'
        add_msg 'Process terminated.'
        winend
        call 221
        ret
3002:   jmpi_= R100, 00000001, 3001
        call 220
        window_msg 'Checking....'
        add_msg 'Update availible.'
        add_msg 'Welcome to the battle<cr>similator.'
        add_msg ''''You may only enter once.''''
        add_msg 'If you die you<cr>will return to<cr>pioneer2.'
        add_msg 'Enter?'
        winend
        list R104, 'Yes<cr>No'
        jmpi_= R104, 00000001, 3007
        window_msg 'Teleporting!'
        winend
        call 221
        leti R100, 00000001
        leti R110, 00000001
        get_slotnumber R250
        leti R99, 00000010
        go_floor R250, R99
        ret
3003:   get_slotnumber R250
        jmpi_= R250, 00000000, 3002
        jmpi_= R250, 00000001, 3004
        jmpi_= R250, 00000002, 3005
        jmpi_= R250, 00000003, 3006
        ret
3004:   jmpi_= R101, 00000001, 3001
        call 220
        window_msg 'Checking....'
        add_msg 'Update availible.'
        add_msg ''''Welcome to the battle<cr>similator.''''
        add_msg 'You may only enter once.'
        add_msg ''If you die you<cr>will return to<cr>pioneer2.''
        add_msg ''Enter?''
        winend
        list R105, 'Yes<cr>No'
        jmpi_= R105, 00000001, 3007
        window_msg 'Teleporting!'
        winend
        call 221
        leti R101, 00000001
        leti R111, 00000001
        get_slotnumber R250
        leti R99, 00000010
        go_floor R250, R99
        ret
3005:   jmpi_= R102, 00000001, 3001
        call 220
        window_msg ''Checking....''
        add_msg ''Update availible.''
        add_msg ''Welcome to the battle<cr>similator.''
        add_msg ''You may only enter once.''
        add_msg '''If you die you<cr>will return to<cr>pioneer2.'''
        add_msg '''Enter?'''
        winend
        list R106, 'Yes<cr>No'
        jmpi_= R106, 00000001, 3007
        window_msg ''Teleporting!''
        winend
        call 221
        leti R102, 00000001
        leti R112, 00000001
        get_slotnumber R250
        leti R99, 00000010
        go_floor R250, R99
        ret
3006:   jmpi_= R103, 00000001, 3001
        call 220
        window_msg '''Checking....'''
        add_msg '''Update availible.'''
        add_msg '''Welcome to the battle<cr>similator.'''
        add_msg '''You may only enter once.'''
        add_msg ''''If you die you<cr>will return to<cr>pioneer2.''''
        add_msg ''''Enter?''''
        winend
        list R107, 'Yes<cr>No'
        jmpi_= R107, 00000001, 3007
        window_msg '''Teleporting!'''
        winend
        call 221
        leti R103, 00000001
        leti R113, 00000001
        get_slotnumber R250
        leti R99, 00000010
        go_floor R250, R99
        ret
3007:   call 221
        ret
400:    get_slotnumber R250
        jmpi_= R250, 00000000, 401
        jmpi_= R250, 00000001, 402
        jmpi_= R250, 00000002, 403
        jmpi_= R250, 00000003, 404
        ret
401:    jmpi_= R110, 00000000, 405
        BB_get_number_in_pack R170
        jmpi_= R170, 0000001E, 430
        call 220
        window_msg 'Good job!'
        add_msg ''''Got <color 5>FRIEND RING<color 0>!''''
        winend
        call 221
        leti R110, 00000000
        call 406
        call 407
        ret
402:    jmpi_= R111, 00000000, 405
        BB_get_number_in_pack R171
        jmpi_= R171, 0000001E, 430
        call 220
        window_msg ''Good job!''
        add_msg 'Got <color 5>FRIEND RING<color 0>!'
        winend
        call 221
        leti R111, 00000000
        call 406
        call 407
        ret
403:    jmpi_= R112, 00000000, 405
        BB_get_number_in_pack R172
        jmpi_= R172, 0000001E, 430
        call 220
        window_msg '''Good job!'''
        add_msg 'Got <color 5>FRIEND RING<color 0>!'
        winend
        call 221
        leti R112, 00000000
        call 406
        call 407
        ret
404:    jmpi_= R113, 00000000, 405
        BB_get_number_in_pack R173
        jmpi_= R173, 0000001E, 430
        call 220
        window_msg ''''Good job!''''
        add_msg '''Got <color 5>FRIEND RING<color 0>!'
        winend
        call 221
        leti R113, 00000000
        call 406
        call 407
        ret
405:    get_slotnumber R250
        leti R97, 00000020
        go_floor R250, R97
        ret
406:    leti R200, 00000001
        leti R201, 00000003
        leti R202, 0000005C
        leti R203, 00000000
        item_create2 R200, R204
        ret
407:    get_slotnumber R250
        leti R98, 00000000
        go_floor R250, R98
        ret
230:    sync
        warp_on
        ret
430:    call 220
        window_msg 'Error.'
        add_msg 'Please make room<cr>in your inventory!'
        winend
        call 221
        ret
421:    jmpi_= R20, 00000001, 1
422:    sync
        jmpi_= R16, 00000000, 422
        jmpi_= R17, 00000001, 1
        p_action_disable
        window_msg 'Mission complete!'
        bgm 00000000
        add_msg 'You will be taken to the lobby<cr>after you receive your reward.'
        set R20
        winend
        clear_quest_board_handler 00000000
        clear R74
        p_action_enable
        playbgm_epi 00000001
        ret
310:    jmpi_= R255, 00000001, 313
        jmpi_= R254, 00000001, 312
        jmpi_= R0, 00000001, 311
        call 220
        call 207
        message 00000064, 'I'm Nel.'
        add_msg 'I've been making<cr>a forest defense<cr>program.'
        add_msg 'It is now working,<cr>but the monsters<cr> remain uneffected..'
        add_msg 'Only thing my<cr>defense system did<cr>was make it harder for<cr>hunters.'
        add_msg 'Please go to the<cr>dome and diactive it.'
        add_msg 'If you don't<cr>many hunters are at<cr>risk.'
        set R0
        mesend
        bgm 00000001
        call 221
        ret
311:    message 00000064, 'Go to the dome.'
        mesend
        ret
312:    call 220
        message 00000064, 'Thankyou.'
        add_msg 'Please accept your reward.'
        mesend
        set R17
        sync_register R16, 00000001
        sync_register R255, 00000001
        clear R74
        bgm 00000000
        playbgm_epi 00000001
        call 221
        ret
313:    message 00000064, 'Go you the reward<cr>counter.'
        mesend
        ret
320:    jmpi_= R254, 00000001, 321
        message 00000068, 'Poor Nel.'
        mesend
        ret
321:    message 00000068, 'Well, at least<cr>she has less to worry<cr>about now.'
        mesend
        ret
330:    jmpi_= R254, 00000001, 331
        message 00000067, 'There's a console in<cr>the forest.'
        add_msg 'I wonder what it does.'
        mesend
        ret
331:    message 00000067, 'There's a console in<cr>the forest.'
        add_msg 'I wonder what it does.'
        mesend
        ret
220:    p_action_disable
        disable_movement1 00000000
        disable_movement1 00000001
        disable_movement1 00000002
        disable_movement1 00000003
        hud_hide
        cine_enable
        cam_zmin
        ret
221:    cam_zmout
        cine_disable
        hud_show
        enable_movement1 00000000
        enable_movement1 00000001
        enable_movement1 00000002
        enable_movement1 00000003
        p_action_enable
        ret
223:    window_msg 'Made by Rika'
        add_msg 'Thanks for qedit by Lee.'
        add_msg 'Thanks Misao for helping me test.'
        add_msg 'Thanks sheik for getting me to make a quest.'
        add_msg 'Thanks testers.'
        winend
        ret
207:    leti R72, 00000000
208:    sync
        addi R72, 00000001
        jmpi_<= R72, 0000001E, 208
        ret
        nop
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FireFox276
PostPosted: Fri June 19th, 2009 1:37 pm    Post subject: Reply with quote



Joined: Aug 11, 2008
Posts: 337
O I C WUT DEY DID THAR!!11!1!1!!111!!11!!
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Jon Wayne
PostPosted: Fri June 19th, 2009 6:40 pm    Post subject: Reply with quote



Joined: Aug 11, 2008
Posts: 95
Location: Georgia, USA
FireFox276 wrote:
O I C WUT DEY DID THAR!!11!1!1!!111!!11!!


I seriously almost died of laughter.

I'm gonna press charges for attempted murder.
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Lee
PostPosted: Fri June 19th, 2009 10:42 pm    Post subject: Reply with quote



Joined: Aug 11, 2008
Posts: 424
pro nuuuuuuuu qwassssst !!!!!!!!!!!!!!!!!!!!!
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resinate
PostPosted: Sun June 21st, 2009 12:33 pm    Post subject: Reply with quote



Joined: Jun 19, 2009
Posts: 10
anyone have a simple editable quest for adding items?
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Lee
PostPosted: Sun June 21st, 2009 4:04 pm    Post subject: Reply with quote



Joined: Aug 11, 2008
Posts: 424
resinate wrote:
anyone have a simple editable quest for adding items?


there are far simpler ways to cheat.
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resinate
PostPosted: Wed June 24th, 2009 4:56 am    Post subject: Reply with quote



Joined: Jun 19, 2009
Posts: 10
not using it to cheat, i need to make one for a starter item ppl use.
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Lee
PostPosted: Sat July 4th, 2009 6:13 pm    Post subject: Reply with quote



Joined: Aug 11, 2008
Posts: 424
resinate wrote:
not using it to cheat, i need to make one for a starter item ppl use.


they get starter items when they make their character, rangers get a hg, hunters get a saber and forces get foie + a cane.

Rolling Eyes
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Nyao
PostPosted: Sat July 4th, 2009 6:39 pm    Post subject: Reply with quote



Joined: Aug 16, 2008
Posts: 307
Location: In a place far far away
and you can set them up on the server source.
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KrimsonBlades
PostPosted: Mon September 21st, 2009 8:45 pm    Post subject: Reply with quote



Joined: Sep 21, 2009
Posts: 2
Location: Hartford,CT
That's very handy Sodaboy, Thanks Very Happy
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maxumw2000
PostPosted: Thu October 1st, 2009 10:11 am    Post subject: Re: Want to make your own quests? Read on. Reply with quote



Joined: Sep 12, 2009
Posts: 40
Location: Mesquite Texas
Sodaboy wrote:
The Schthack server team has released their quest editor for public use. Quests created with this editor can be used with the Tethealla server as well.

Please go try it out, nurture your creativity, and report bugs with the program so they can help better it.

Visit their forum to find out more information: http://schtserv.com/forum/viewforum.php?f=73


It would be better the qedit if it had doc explaining better how to use it for us n00bs and those that aren't to quick to figure out.
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FireFox276
PostPosted: Thu October 1st, 2009 2:07 pm    Post subject: Re: Want to make your own quests? Read on. Reply with quote



Joined: Aug 11, 2008
Posts: 337
maxumw2000 wrote:
Sodaboy wrote:
The Schthack server team has released their quest editor for public use. Quests created with this editor can be used with the Tethealla server as well.

Please go try it out, nurture your creativity, and report bugs with the program so they can help better it.

Visit their forum to find out more information: http://schtserv.com/forum/viewforum.php?f=73


It would be better the qedit if it had doc explaining better how to use it for us n00bs and those that aren't to quick to figure out.

F1

Use it.
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Jon Wayne
PostPosted: Thu October 1st, 2009 10:51 pm    Post subject: Re: Want to make your own quests? Read on. Reply with quote



Joined: Aug 11, 2008
Posts: 95
Location: Georgia, USA
FireFox276 wrote:
maxumw2000 wrote:
Sodaboy wrote:
The Schthack server team has released their quest editor for public use. Quests created with this editor can be used with the Tethealla server as well.

Please go try it out, nurture your creativity, and report bugs with the program so they can help better it.

Visit their forum to find out more information: http://schtserv.com/forum/viewforum.php?f=73


It would be better the qedit if it had doc explaining better how to use it for us n00bs and those that aren't to quick to figure out.

F1

Use it.


RTFM, then ask questions.
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Tyrael
PostPosted: Mon June 14th, 2010 4:38 am    Post subject: Reply with quote



Joined: Jun 08, 2010
Posts: 9
Wish there is way to have Cliare's Deal like thing, but being able to block Cheat Engine on it.
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—————

Voltar