teathella

22/11/2011 15:48
Sodaboy
PostPosted: Fri September 26th, 2008 3:32 pm    Post subject: Reply with quote

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Had some spare time @ work...

Quote:
version 0.081 9/26/2008
-----------------------
- Changed Hit Material's frequency to 0 instead of dropping a
monomate instead.
- Fixed server meseta count being off after selling grinded common
weapons, common equipment with variable stats, and techniques to the
shop. (This would cause the server to disconnect you when buying
things from the shop or depositing gained meseta after selling items
from an area run.)

Please remember to copy shop2.dat from the archive's shop folder into
your own shop folder or else the ship will not load.

- Fixed S-Rank equippable information.
- S-Rank King's special now works.
- Fixed slime splitting bug where sometimes non-rare slimes, split from
another, didn't appear rare when they should have.
- Changed the way created items appear in the GM log.
- New GM command /give only usable by global GMs.
It functions the same as /item, mostly, 'cept the item appears directly
in your inventory instead of on the ground first.


http://www.pioneer2.net/spsos_ship_v.081.zip
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xXDynamosXx
PostPosted: Fri September 26th, 2008 10:11 pm    Post subject: Reply with quote



Joined: Aug 18, 2008
Posts: 31
hmm people are still getting kicked from meseta bug saying their trying to deposit more than they have o.o
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Lee
PostPosted: Fri September 26th, 2008 10:21 pm    Post subject: Reply with quote



Joined: Aug 11, 2008
Posts: 424
xXDynamosXx wrote:
hmm people are still getting kicked from meseta bug saying their trying to deposit more than they have o.o


You know it would help to say which kind of item they are selling first, may help narrow it down.
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xXDynamosXx
PostPosted: Fri September 26th, 2008 10:23 pm    Post subject: Reply with quote



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well i did a test with one of the users, had them withdrawl all their meseta, i gave them a core shield, 0102xx02,01020304,01020304,01020304 to test and they sold the item, tried to deposit and they got d/c =/

but even still i dont know what item he tried to sell that d/c in the first place but i made the shield to confirm the bug still occured
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Lee
PostPosted: Fri September 26th, 2008 10:24 pm    Post subject: Reply with quote



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Posts: 424
xXDynamosXx wrote:
well i did a test with one of the users, had them withdrawl all their meseta, i gave them a core shield, 0102xx02,01020304,01020304,01020304 to test and they sold the item, tried to deposit and they got d/c =/


well try a grinded weapon as well.
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Sodaboy
PostPosted: Fri September 26th, 2008 10:30 pm    Post subject: Reply with quote

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d00d, what is this?

"0102xx02,01020304,01020304,01020304"?

lol... if you created the item outside of normal parameters, the server won't add any meseta to the client.

Normal shields/barriers min/max variation is 5,5

I know the prices for those things work just fine... but if you created an item with bad parameters, the server won't truly add anything to the client.
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Sodaboy
PostPosted: Fri September 26th, 2008 10:31 pm    Post subject: Reply with quote

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Core Shield min/max is 5,5 (in fact all common shields min/max is 5,5)

so use

/item 01020200,00000500,05000000,,

Don't blame the server when you don't know how to make shields properly ;o
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xXDynamosXx
PostPosted: Sat September 27th, 2008 12:55 am    Post subject: Reply with quote



Joined: Aug 18, 2008
Posts: 31
that wasnt the issue, the issue was my friend and I we're ttfing and he was off doing his own thing and he went back to P2 to sell items and got d/c. with the bug. the invalid items i made had nothing to do with this but we haven't been able to reproduce it yet so im wondering if it was jsut a fluke. still worth looking in to IMO
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Sodaboy
PostPosted: Sat September 27th, 2008 2:30 am    Post subject: Reply with quote

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Okay, there was some bug in there, but I fixed it.

Anyway, bug reports should go to the appropriate topic... and now that we've got that out of the way...


Quote:
version 0.082 9/27/2008
-----------------------
- Found a bug in the new shop code with shields.
- Changed shop code to give minimum amount of meseta when armor
or shield is sold with variation past limits.


http://www.pioneer2.net/spsos_ship_v.082.zip
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Sodaboy
PostPosted: Sat September 27th, 2008 2:32 am    Post subject: Reply with quote

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Actually, wait, don't download that... one second...

EDIT: Okay, now the above link is safe to download. (I noticed another bug that I had to fix... so yeah... fixed and you can download now!)
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Sodaboy
PostPosted: Sat September 27th, 2008 3:00 pm    Post subject: Reply with quote

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Temporary workaround for weapon calculation...

Quote:
version 0.083 9/27/2008
-----------------------
- Adjust some calculations for the shop again. Weapon calculation
is still off... I'm making progress and have figured out a key
thing in generating weapon prices.

Right now the calculation is really close (it was before, but sometimes, say, would generate 6512 instead of 6513)

It will now sometimes give you an extra meseta (1) instead of shortchanging you...

- You will no longer be disconnected from the bank, temporarily,
if your meseta count is not what the server expects. However, you
will only be able to deposit what the server thinks you have.
(You can sync your meseta by depositing it all into the bank,
leaving the bank, revisiting the bank and withdrawing it,
if need be...)


Anyways, grab @ http://www.pioneer2.net/spsos_ship_v.083.zip
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Sodaboy
PostPosted: Sun September 28th, 2008 3:00 am    Post subject: Reply with quote

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Quote:
version 0.084 9/28/2008
-----------------------
- Shop weapon calculation should now be pretty damn accurate.
Problems with it, let me know!
- Re-enabled disconnection at bank for depositing more meseta
than you have.
- Truly fixed S-Rank equippable information this time.
- Fixed Love Rappy drop index. Love Rappies should appropriately
drop their rare now.

(You will have to copy the new weappmt.bin in the archive's param
folder to your own param folder or else the ship will fail to
start.)


http://www.pioneer2.net/spsos_ship_v.084.zip
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Sodaboy
PostPosted: Sun September 28th, 2008 1:46 pm    Post subject: Reply with quote

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Very small update:

Quote:
version 0.085 9/28/2008
-----------------------
- Corrected S-Rank King's special again.
- Corrected required player level to enter difficulties for each
episode to be identical to the Japanese server.


The new required levels are...

Episode I:

Hard: 20
V.Hard: 50
Ultimate: 90

Episode II:

Hard: 30
V.Hard: 60
Ultimate: 100

Episode IV:

Hard: 40
V.Hard: 70
Ultimate: 110


http://www.pioneer2.net/spsos_ship_v.085.zip
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Sodaboy
PostPosted: Sun September 28th, 2008 1:56 pm    Post subject: Reply with quote

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Wait, oops, I only checked people joining.. not when creating *FIXES*
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Sodaboy
PostPosted: Sun September 28th, 2008 2:00 pm    Post subject: Reply with quote

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Aight den... fixed the DL (now the new level limits will apply when creating games too >_>)

http://www.pioneer2.net/spsos_ship_v.085.zip
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cyan
PostPosted: Sun September 28th, 2008 4:07 pm    Post subject: Reply with quote



Joined: Sep 21, 2008
Posts: 38
that it is "Support NiGHTS skin"? and as it works?
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Sodaboy
PostPosted: Sun September 28th, 2008 4:17 pm    Post subject: Reply with quote

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cyan wrote:
that it is "Support NiGHTS skin"? and as it works?


If you make sure to have the skin on your client and the option enabled in ship.ini, then yes using /npc 11 will turn you into NiGHTS. (Make sure to use default customization options on a character before turning it into NiGHTS... Well, that's my recommendation anyway...)

I also recommend the patch be added to the patch server so that anyone connecting to your server doesn't FSOD when NiGHTS is used.
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cyan
PostPosted: Sun September 28th, 2008 6:31 pm    Post subject: Reply with quote



Joined: Sep 21, 2008
Posts: 38
as I make to have it in the clients files?
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Sodaboy
PostPosted: Sun September 28th, 2008 6:34 pm    Post subject: Reply with quote

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cyan wrote:
as I make to have it in the clients files?


If you don't understand the directions in http://www.pioneer2.net/forum/viewtopic.php?p=2276#2276 , ask Piro to translate it for you.
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cyan
PostPosted: Sun September 28th, 2008 6:46 pm    Post subject: Reply with quote



Joined: Sep 21, 2008
Posts: 38
ok I understood it, thank you Razz
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rai
PostPosted: Wed October 1st, 2008 5:42 am    Post subject: Reply with quote



Joined: Aug 16, 2008
Posts: 5
can u explain to me how to connect the proxy to the no sql server ?

it just hangs at the matrix.... Sad

and the login server prompt say "accepted connection from (IP HERE)"

sry im not good at english.....
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Sodaboy
PostPosted: Wed October 1st, 2008 3:01 pm    Post subject: Reply with quote

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Quote:
version 0.086 10/01/2008
------------------------
- Stopped charge special from disconnecting when lack of meseta.
- Some disconnection messages removed.
- Some disconnection messages changed.
- When a user attempts to request a quest reward not in the allow
list, a banner appears on their screen and the request is logged
to the ship log along with their guild card information. The
user is no longer disconnected.


http://www.pioneer2.net/spsos_ship_v.086.zip
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Sodaboy
PostPosted: Fri October 3rd, 2008 7:27 pm    Post subject: Reply with quote

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http://www.pioneer2.net/spsos_ship_v.087.zip

Small bug fix to the bank procedure.
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Sodaboy
PostPosted: Mon October 6th, 2008 5:52 pm    Post subject: Reply with quote

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http://www.pioneer2.net/spsos_ship_v.088.zip

Quote:
version 0.088 10/06/2008
------------------------
- Fixed "fixed" box drops for weapons and armor being off.
This will solve the LIGHT RELIEF problems in Respective Tomorrow
among other things...
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Sodaboy
PostPosted: Tue October 7th, 2008 1:01 pm    Post subject: Reply with quote

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Meh... another very small update (both login and ship):

Quote:
version 0.035 10/07/2008
------------------------
- Fixed another issue where sometimes a client could log on twice
with the same account. (One screen would end up getting stuck and
the other would change into the character that was just logged on...)
- Login server only works with ship 0.089+


http://www.pioneer2.net/spsos_login_v.035.zip
http://www.pioneer2.net/spsos_login_v.035_nosql.zip


Quote:
version 0.089 10/07/2008
------------------------
- Fixed to work with the new login server fix for an account
logging on more than once.
- Only works with login 0.035+


http://www.pioneer2.net/spsos_ship_v.089.zip
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—————

Voltar