Teathella

22/11/2011 15:46
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Sodaboy
PostPosted: Thu September 18th, 2008 10:18 pm    Post subject: Reply with quote

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Joined: Aug 10, 2008
Posts: 1142
Location: Vallejo, California
New ship, etc.

Quote:
version 0.073 9/18/2008
-----------------------
- Modified Episode IV enemy meseta drops as well as drop anything rates
by using a remap table. (Since there is no real ItemPT.gsl file with
Episode IV data that's publicly available...)
- Fixed specials being applied to some rare weapons. (Oops...!)
- Fixed rare weapon drops from not being untekked when dropped.


http://www.pioneer2.net/spsos_ship_v.073.zip

Edit: Reposted the v0.073 download since I was one number off as far as claws being rare. If you downloaded it before you saw this edit, redownload it, lol. Wink
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Sodaboy
PostPosted: Fri September 19th, 2008 10:04 am    Post subject: Reply with quote

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Quote:
version 0.074 9/19/2008
-----------------------
- Fixed some bugs with the technique drop routine.


http://www.pioneer2.net/spsos_ship_v.074.zip
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FireFox276
PostPosted: Fri September 19th, 2008 10:56 am    Post subject: Reply with quote



Joined: Aug 11, 2008
Posts: 337
Sodaboy wrote:
FireFox276 wrote:
No unpacked client anymore or is it back to hosts file editing now!? XD


Every single EXE in that ZIP file is already unpacked.

Very Happy Thanks!
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Sodaboy
PostPosted: Fri September 19th, 2008 11:50 am    Post subject: Reply with quote

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Posts: 1142
Location: Vallejo, California
New versions again:

Logon v0.030


Quote:
version 0.030 9/19/2008
-----------------------
- Only works with ship v0.075 or higher.
- Now supports passing global announcements to all ships.


http://www.pioneer2.net/spsos_login_v.030.zip
http://www.pioneer2.net/spsos_login_v.030_nosql.zip

Ship v0.075


Quote:
version 0.075 9/19/2008
-----------------------
- Only works with logon v0.030 or higher.
- Some optimizations made to the weapon drop routine.
- Some optimizations made to the technique drop routine.
- Global announce supported. New command /global for global
GMs only. Use in the same fashion as /announce
- /announce and /global can be cancelled out of, before
making an announcement, by using the command again without
sending a mail.
- You can now color announcements. Use the $ symbol in the
same fashion as the patch server, etc.

Color list:

$C0 Black
$C1 Blue
$C2 Green
$C3 Cyan
$C4 Red
$C5 Purple
$C6 Yellow
$C7 White
$C8 Pink
$C9 Violet
$CG V2 color cycle


http://www.pioneer2.net/spsos_ship_v.075.zip
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Sodaboy
PostPosted: Fri September 19th, 2008 5:26 pm    Post subject: Reply with quote

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http://www.pioneer2.net/spsos_ship_v.076.zip

Quote:
version 0.076 9/19/2008
-----------------------
- Fixed setting of equipment flags.
- Fixed equipment flag checking when equipping items.
- Fixed max material usage for humans due to now fixed broken flags.
- Modification to remap data for Episode IV enemies Girtablulu,
Zu, Pazuzu, Dorphon, and Dorphon Eclair.

As stated before, I have no ItemPT data for Episode IV, so I remap
Episode IV enemies to Episode I & II enemy data for drop anything rates
and meseta drops.

This is how the current table looks like:

unsigned ep4_ptremap[] =
{
0x00, 0x00, // None to None
0x01, 0x01, // Remap Astark to Hildebear
0x02, 0x08, // Remap Yowie to Barbarous Wolf
0x03, 0x07, // Remap Satellite Lizard to Savage Wolf
0x04, 0x13, // Remap Merissa A to Poufilly Slime
0x05, 0x14, // Remap Merissa AA to Pouilly Slime
0x06, 0x38, // Remap Girtablulu to Mericarol
0x07, 0x37, // Remap Zu to Gi Gue
0x08, 0x02, // Remap Pazuzu to Hildeblue
0x09, 0x09, // Remap Boota to Booma
0x0A, 0x0A, // Remap Ze Boota to Gobooma
0x0B, 0x0B, // Remap Ba Boota to Gigobooma
0x0C, 0x48, // Remap Dorphon to Delbiter
0x0D, 0x02, // Remap Dorphon Eclair to Hildeblue
0x0E, 0x29, // Remap Goran to Dimenian
0x0F, 0x2B, // Remap Goran Detonator to So Dimenian
0x10, 0x2A, // Remap Pyro Goran to La Dimenian
0x11, 0x05, // Remap Sand Rappy to Rappy
0x12, 0x06, // Remap Del Rappy to Al Rappy
0x13, 0x2F, // Remap Saint Million to Dark Falz
0x14, 0x2F, // Remap Shambertin to Dark Falz
0x15, 0x2F, // Remap Kondrieu to Dark Falz
};

The reason I picked Hildeblue for Pazuzu and Dorphon Eclair is to
have a drop anything rate and meseta drop similar to a rare monster.

I could have also used Nar Lily for either of those, since it wasn't
used yet, but... just figured I'd use Hildeblue for both. Don't
think it makes a big difference.

Please note that the remapping of monsters does not affect what
type of rare items they drop. Only how much meseta they will drop,
if they will drop anything at all, and their "common" drop.

Enemies can have 0, 1, 2 or 3 defined as their common drop in the
ItemPT file.

Enemies always have a chance to drop a tool or meseta, but when
they drop neither, they drop their common drop. Which is
defined as:

0 - Weapons
1 - Armor
2 - Shields
3 - Units

So, the Episode IV monsters currently also borrow the common drop
information as well.

The common drop information can probably be corrected by playing
on the Japanese server and noting the type of drop an enemy has
when they don't drop a tool or meseta, though this would have to
be done for every enemy for every section ID in every difficulty.

Someone will probably get around to it sometime, but for now this
will have to do!

- Gave Dark Falz, Olga Flow, and Saint Million meseta drops.
- Now correctly setting weapons as untekked for Black Paper's Deal
missions.
- Meseta reward changed for Black Paper's Deal 1


I'm surprised.

All this time my equipment checking thing wasn't working and no one reported it.

I had asked Opt to test it for me initially because I don't have CE or any sort of PSOBB trainer. I thought he tested it and said it was good, but I guess I must have imagined that.

Now it's properly working... lol. >_>

EDIT: If you read that part about Vol Opt before I edited it, ignore that.

EDIT#2: Also meant meseta reward changed for only BPD and not BPD2. (Since BPD2 doesn't have a meseta reward...)

(Sometimes I type my ship_notes.txt file up and make changes before the final pack which is why you may have read those errors...)
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Sodaboy
PostPosted: Sat September 20th, 2008 1:55 am    Post subject: Reply with quote

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Posts: 1142
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Quote:
version 0.077 9/20/2008
-----------------------
- Made a small tweak to the ParseMapData procedure for monsters which
use the floating point value to determine whether or not they're
a different type or not.
(The tweak was something I should have done a long time ago when
I found out the values were floating points, but I never got around to it.
It should fix the occasional problem with Poison Lillies reading as
Nar Lillies... among other occasional mix-ups.)


http://www.pioneer2.net/spsos_ship_v.077.zip
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Sodaboy
PostPosted: Sat September 20th, 2008 8:47 pm    Post subject: Reply with quote

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Location: Vallejo, California
Small update to login server:

Quote:
version 0.031 9/20/2008
-----------------------
- Connection test disabled for now.


http://www.pioneer2.net/spsos_login_v.031.zip
http://www.pioneer2.net/spsos_login_v.031_nosql.zip
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Sodaboy
PostPosted: Sun September 21st, 2008 2:22 am    Post subject: Reply with quote

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Posts: 1142
Location: Vallejo, California
Quote:
version 0.078 9/20/2008
-----------------------
- Corrected too much meseta dropping from Falz and Episode IV bosses.
(Forgot to copy their meseta values AFTER I swapped the high/low byte when
loading the ItemPT...)


http://www.pioneer2.net/spsos_ship_v.078.zip
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Sodaboy
PostPosted: Sun September 21st, 2008 11:43 am    Post subject: Reply with quote

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Posts: 1142
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Pretty functionally useless update... but fun is fun.

Thank Opt, who was given it by Orly, for the NiGHTS patch on the Alpha server. lol...


Quote:
version 0.032 9/21/2008
-----------------------
- Allows higher than normal skin IDs for characters to be received
from the ship server. (For supporting extra skins, if added.)


http://www.pioneer2.net/spsos_login_v.032.zip
http://www.pioneer2.net/spsos_login_v.032_nosql.zip


Quote:
version 0.079 9/21/2008
-----------------------
- Small tweak to weapon drop routine.
- Supports the NiGHTS skin if new config option in ship.ini is set to 1.
Use /npc 11 to use the NiGHTS skin if installed on the client. (Would
advise to add the patch for NiGHTS to your server's patch server as well...)


http://www.pioneer2.net/spsos_ship_v.079.zip



Everybody should be able to see it, provided you made sure to put the patch on your patch server.

Without the patch, people will probably get FSOD'd. =p

Patch can be found @ http://www.pioneer2.net/NiGHTS.rar and it's extracted to patches/data for the patch server. (Patch server must be restarted after changing any file in the patches folder...)
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Sodaboy
PostPosted: Sun September 21st, 2008 3:05 pm    Post subject: Reply with quote

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For non SQL version only:

Quote:
version 0.033 9/21/2008
-----------------------
- Forgot to check if username is correct on non-SQL version. (Oops!)


http://www.pioneer2.net/spsos_login_v.033_nosql.zip
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ihTerra
PostPosted: Sun September 21st, 2008 3:26 pm    Post subject: Reply with quote



Joined: Aug 27, 2008
Posts: 38
Good work Smile
Do you know why does pso crash if you use the others npc like the nurse, irene and momoka? Some files are missing?


Quote:
http://www.pioneer2.net/spsos_login_v.032_nosql.zip

The no sql link is broken, error 404.
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Sodaboy
PostPosted: Sun September 21st, 2008 3:48 pm    Post subject: Reply with quote

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ihTerra wrote:
The no sql link is broken, error 404.


That's cuz I already updated to 0.033 and the old version was moved to the archive folder. (See one post above yours...)

And I don't know about the other NPCs...
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xXDynamosXx
PostPosted: Sun September 21st, 2008 4:08 pm    Post subject: Reply with quote



Joined: Aug 18, 2008
Posts: 31
same, anything /npc over value of 5 crashes for me o_o im using the npc files that you listed and updated them but if i set my npc higher than 5 it crashes upon rejoin
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Sodaboy
PostPosted: Sun September 21st, 2008 6:14 pm    Post subject: Reply with quote

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xXDynamosXx wrote:
same, anything /npc over value of 5 crashes for me o_o im using the npc files that you listed and updated them but if i set my npc higher than 5 it crashes upon rejoin


It's because you're using a droid, most likely, and changed your head or costume to something other than default.
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Luna
PostPosted: Sun September 21st, 2008 8:50 pm    Post subject: Reply with quote



Joined: Aug 10, 2008
Posts: 20
Location: Japan
/npc ...

I use SQL version.
/npc 1,2,3,4,5 is fine.
/npc 6,7 and 11 isnt work.

Cannot work it by spsos_login_v.017/sql/pso_server.sql?
sql/pso_server.sql is not in latest SQL version.

It is possible to use it in DAT version without trouble.

NiGHTS is coool.
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Sodaboy
PostPosted: Sun September 21st, 2008 9:20 pm    Post subject: Reply with quote

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*sigh* /npc 6,7, and 11 DO work.

You just can't use any costume or head besides the default, people.

Just make a brand new character of any class, don't change ANYTHING on the character ('cept maybe hair color) and then use /npc 6,7 or 11.
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xXDynamosXx
PostPosted: Sun September 21st, 2008 9:43 pm    Post subject: Reply with quote



Joined: Aug 18, 2008
Posts: 31
yea i read what you said lol
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Luna
PostPosted: Sun September 21st, 2008 9:46 pm    Post subject: Reply with quote



Joined: Aug 10, 2008
Posts: 20
Location: Japan
Sodaboy wrote:
*sigh* /npc 6,7, and 11 DO work.

You just can't use any costume or head besides the default, people.

Just make a brand new character of any class, don't change ANYTHING on the character ('cept maybe hair color) and then use /npc 6,7 or 11.


I understood.
worked it Very Happy
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Sodaboy
PostPosted: Sun September 21st, 2008 9:58 pm    Post subject: Reply with quote

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Luna wrote:
I understood.
worked it Very Happy


Thanks for reporting the pso_server.sql file was missing in the login server download for SQL.

I've reincluded it.

I must have accidentally removed it when I recompiled the archive...

I updated the v0.032 SQL download for everybody who may need the latest SQL file.
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Sodaboy
PostPosted: Sun September 21st, 2008 10:21 pm    Post subject: Reply with quote

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Quote:
version 0.080 9/21/2008
-----------------------
- Problem of "????" dropping occasional from enemies fixed.
The item that was trying to drop is Hit Material, but that item does not
exist. So now, it'll drop a monomate instead to shaft you.


http://www.pioneer2.net/spsos_ship_v.080.zip
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xXDynamosXx
PostPosted: Mon September 22nd, 2008 3:15 am    Post subject: Reply with quote



Joined: Aug 18, 2008
Posts: 31
Quote:
version 0.080 9/21/2008
-----------------------
- Problem of "????" dropping occasional from enemies fixed.
The item that was trying to drop is Hit Material, but that item does not
exist. So now, it'll drop a monomate instead to shaft you.


>_> i think i would have preferred the ???? item lol
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ihTerra
PostPosted: Mon September 22nd, 2008 3:20 am    Post subject: Reply with quote



Joined: Aug 27, 2008
Posts: 38
Ok sorry I didn't see your post. Thanks
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FireFox276
PostPosted: Mon September 22nd, 2008 10:01 am    Post subject: Reply with quote



Joined: Aug 11, 2008
Posts: 337
xXDynamosXx wrote:
Quote:
version 0.080 9/21/2008
-----------------------
- Problem of "????" dropping occasional from enemies fixed.
The item that was trying to drop is Hit Material, but that item does not
exist. So now, it'll drop a monomate instead to shaft you.


>_> i think i would have preferred the ???? item lol

Edit the drop charts with a random item value then! Either it'll drop a "????" item, or PSO will blow up!

You take the risk, not me! ;o
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Sodaboy
PostPosted: Mon September 22nd, 2008 11:51 am    Post subject: Reply with quote

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In the last version, I made it drop monomate instead.

I think a better fix for it would just to set it's frequency to 0. (I was in a rush, so I didn't think of that at the time... will change it on the next release.)
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Sodaboy
PostPosted: Mon September 22nd, 2008 9:53 pm    Post subject: Reply with quote

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Updated login for no SQL...

Quote:
version 0.034 9/22/2008
-----------------------
- Fixed issue with no-SQL version and guild cards. Now friend name
and text will properly save. (Any received guild cards will
have to be resent...)


http://www.pioneer2.net/spsos_login_v.034_nosql.zip
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—————

Voltar