Teathella

22/11/2011 15:42
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Sodaboy
PostPosted: Sun September 7th, 2008 7:05 pm    Post subject: Reply with quote

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FireFox276 wrote:

Actually, when I looked at the seasonal rappies, I didn't crash at all, it worked normally :/


Yes, the seasonal rappies worked fine.

The problem came into play when you had an event that didn't have a seasonal rappy that wasn't "off". Like event 8.
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FireFox276
PostPosted: Sun September 7th, 2008 8:03 pm    Post subject: Reply with quote



Joined: Aug 11, 2008
Posts: 337
Sodaboy wrote:
FireFox276 wrote:

Actually, when I looked at the seasonal rappies, I didn't crash at all, it worked normally :/


Yes, the seasonal rappies worked fine.

The problem came into play when you had an event that didn't have a seasonal rappy that wasn't "off". Like event 8.

Ahh I see now! Yeah didn't check those! XD otherwise I would have spoted it ;o
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Sodaboy
PostPosted: Mon September 8th, 2008 6:05 pm    Post subject: Reply with quote

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Here it is...

Login v0.011


Quote:
version 0.011 9/8/2008
----------------------
- Once again using security_data table. (Changed to RAM before but
if login_server is closed, all security info is lost...)

You MUST readd the security_data table to your SQL database before
using the new login_server.

- Removed patch server support from login_server.exe, now use
patch_server.exe for the patching process.

Well, how do you use it, you may ask?

Just run patch_server.exe and open/forward ports 11000 and 11001.

Layout the new "patches" sub-folder just like a Blue Burst install
folder with files you want to replace.

The file "welcome.txt" is a unicode text file which serves as the
patch server banner.

The $ symbol is reserved for controlling colors and such. (Or should...)


http://www.pioneer2.net/spsos_login_v.011.zip

Currently, patching is NOT enforced and upload speed isn't throttled.

I will be adding the option to enforce patching and a maximum upload KB/s setting very soon.

Just wanted to punt this out 'cuz I might not get to the other two things until tomorrow.



Last edited by Sodaboy on Tue September 9th, 2008 2:25 pm; edited 1 time in total
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FireFox276
PostPosted: Mon September 8th, 2008 7:30 pm    Post subject: Reply with quote



Joined: Aug 11, 2008
Posts: 337
*glee*

A happy bunny I am! Very Happy
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Sodaboy
PostPosted: Mon September 8th, 2008 8:33 pm    Post subject: Reply with quote

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I updated the login server archive, it's still 0.011, but I realized I overlooked using the override IP information for the data port in the patch_server. (So, basically, the only change in the archive is an updated patch server compared to the "old" 0.011)

I also forgot to echo out the data port number so that users who don't read the login_notes.txt would know that there is a 2nd port to open.

Anyhow, updated the login. It's @ the same URL @ http://www.pioneer2.net/spsos_login_v.011.zip

Also releasing an updated ship which fixes a memory corruption problem plus adds a couple of quests.


Quote:
version 0.049 9/8/2008
----------------------
- Fixed a memory corruption issue during quest decompression.
- Updated quest folder, moving Central Dome Fire Swirl to EP1 solo "side"
- Added Tinkerbell's Dog 2 and Gallon's Plan to EP1 solo "side"


http://www.pioneer2.net/spsos_ship_v.049.zip

BlarghbeeebaahhhbOOOO
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Moofey
PostPosted: Mon September 8th, 2008 11:17 pm    Post subject: Reply with quote



Joined: Aug 16, 2008
Posts: 40
Client returns a 903 every time it tries to access the patch server.

The patch server seems to accept the incoming connection but that's it. Ports 11000 and 11001 are also open and forwarded properly on the router.

See: http://img84.imageshack.us/img84/723/patchserver903jc9.png
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Sodaboy
PostPosted: Mon September 8th, 2008 11:25 pm    Post subject: Reply with quote

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Moofey wrote:
Client returns a 903 every time it tries to access the patch server.

The patch server seems to accept the incoming connection but that's it. Ports 11000 and 11001 are also open and forwarded properly on the router.

See: http://img84.imageshack.us/img84/723/patchserver903jc9.png


*shrug*

I'm pretty sure whatever issue you're having is your fault somehow, as the patch server is working fine for me.

GL FIGURING OUT WHAT'S UP...

The patch server should accept TWO connections. One "PATCH", one "DATA".

Shit's working just fine on my server.

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Moofey
PostPosted: Mon September 8th, 2008 11:31 pm    Post subject: Reply with quote



Joined: Aug 16, 2008
Posts: 40
And you were right, cause I just fixed it.
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Sodaboy
PostPosted: Mon September 8th, 2008 11:32 pm    Post subject: Reply with quote

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Moofey wrote:
And you were right, cause I just fixed it.


Of course I was, I usually (though sometimes I don't) know my own program. Wink
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Sodaboy
PostPosted: Tue September 9th, 2008 5:14 pm    Post subject: Reply with quote

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Although patch_server will most likely not usually get a release on it's own, since it's included with the login server, I'm posting this updated version now because I don't know when I'm going to update login next.

Anyway, here's patch v0.002


Quote:
version 0.002 9/9/2008
----------------------
- Greatly reduced RAM requirements for the patch server.
- Increased the amount of allowed patch files from 1024 to 4096.
(If you go over this amount, the program will crash since I didn't
code in a check for it yet... =P)
- Global upload speed throttling. (Edit patch.ini for details)
- Removed MySQL information from being displayed at startup since
the patch_server does NOT use MySQL (at the moment, though it might
to set an isPatched flag for the login server...)


http://www.pioneer2.net/spsos_patch_v.002.zip
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Sodaboy
PostPosted: Tue September 9th, 2008 6:06 pm    Post subject: Reply with quote

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Small update which produces ship v0.050

Quote:
version 0.050 9/9/2008
----------------------
- Fixed untekked weapon selling problem. (Ship would award the wrong
amount of meseta to the user, instead of 1 meseta, like it should have...)
- Fixed amount of meseta obtained from selling a weapon with negative
percents...
- Removed Dreamcast ports of Maximum Attack from the ship archive.
- Removed "A New Hope" from the ship archive. (This was accidentally
added in there, to be honest.)
- Replaced Japanese Beach Laughter quest with English version.
- Fixed small event change delay when loading into the lobby.
(New since 0.045)


http://www.pioneer2.net/spsos_ship_v.050.zip

... and don't forget about patch 0.002!

http://www.pioneer2.net/spsos_patch_v.002.zip Wink
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Sodaboy
PostPosted: Wed September 10th, 2008 10:02 am    Post subject: Reply with quote

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Two new releases:

Login v.012


Quote:
version 0.012 9/10/2008
-----------------------
- Fixed a potential security issue when checking whether or not a
ship key is in use or not.
- Now distributed with patch_server v.002


http://www.pioneer2.net/spsos_login_v.012.zip


Ship v.051


Quote:
version 0.051 9/10/2008
-----------------------
- Fixed experience stealing for Master Raven, Last Swan, and Dual Bird
weapons.
- Added Android exp bonus when using King's specials in Ultimate mode.
- Hopefully fixed shops from occasionally freezing players...
- Changed method of allowing guildcards to be sent, hopefully this
solves some glitches people are getting with guildcards not saving...
- Black Paper's Deal now gives the appropriate items per difficulty,
though there's a slightly higher chance for meseta than an actual item
drop.


http://www.pioneer2.net/spsos_ship_v.051.zip
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Sodaboy
PostPosted: Wed September 10th, 2008 12:20 pm    Post subject: Reply with quote

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Blah, another "update" to patch server.

Quote:
version 0.003 9/10/2008
-----------------------
- Fixed a potential jamming issue with the speed throttler.


http://www.pioneer2.net/spsos_patch_v.003.zip

As before, unzip into the same folder as login_server.exe and your previous patch server.
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Sodaboy
PostPosted: Wed September 10th, 2008 1:09 pm    Post subject: Reply with quote

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Looked at the numbers and realized that they're probably too low for some people.

I've recompiled Login server and Patch server with a greater amount of allowed connections as defined by the Tethealla.ini file.

The old limit for the patch server was 100 connections, which could be quickly used up as the client holds onto 2 of them at any given moment.

Login server also had a limit of 100 connections.

Both of them now have a limit of 300 connections, same as Ship Server.

The next Ship Server will allow maximum amount of 900 connections, though I really don't think that's neccessary, but who really cares.

Anyway, here's Login v.013 it also comes bundled with Patch v.004

Login notes:


Quote:
version 0.013 9/10/2008
-----------------------
- Increased the number of compiled connections allowed by the
login server.
- When the max login or max ship value is invalid in Tethealla.ini,
the server will automatically use the maximum number of compiled
connections.
- Error message for ship key in use now properly sent out.
- Now also checking for socket exceptions during connections.


Patch notes:

Quote:
version 0.004 9/10/2008
-----------------------
- Increased the number of compiled allowed connections.


Binary:

http://www.pioneer2.net/spsos_login_v.013.zip
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Sodaboy
PostPosted: Wed September 10th, 2008 3:15 pm    Post subject: Reply with quote

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This should fix the common armor problems.

Quote:
version 0.052 9/10/2008
-----------------------
- Fixed generation of common armor min/max stats.


http://www.pioneer2.net/spsos_ship_v.052.zip
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Sodaboy
PostPosted: Wed September 10th, 2008 8:28 pm    Post subject: Reply with quote

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Okay, fixed a CPU usage issue with patch server and speed throttling

http://www.pioneer2.net/spsos_patch_v.005.zip
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Sodaboy
PostPosted: Wed September 10th, 2008 8:49 pm    Post subject: Reply with quote

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Actually, I noticed something that was inconsistent between all 3 programs that I've corrected.

So, I'm releasing an update for all 3 programs. Also this ship has 900 max connections limit now... I meant for the last one to have it, but anyway, here's all 3... check the notes for details (though you'll only really see one change...)

http://www.pioneer2.net/spsos_login_v.014.zip <-- for login and patch (incl. patch v.006)
http://www.pioneer2.net/spsos_ship_v.053.zip <-- for ship
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Sodaboy
PostPosted: Thu September 11th, 2008 10:54 am    Post subject: Reply with quote

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Ship v.054

Quote:
version 0.54 9/11/2008
----------------------
- Technique quick-select menu now saves.
- Bug fixed where monsters wouldn't drop an item if the leader didn't
at least get a hit on the monster.
- Section ID of "floor" now properly changes. (Maybe...)


http://www.pioneer2.net/spsos_ship_v.054.zip
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Sodaboy
PostPosted: Thu September 11th, 2008 2:47 pm    Post subject: Reply with quote

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New version ya'll..

Ship v.055


Quote:
version 0.55 9/11/2008
----------------------
- Accurate grind values thanks to Lee's help with reading the
itempmt file.
- All weapons which have an experience stealing special should steal
now as there isn't any individual checks now for specific items. The
itempmt data is used to build a table with weapon specials and used
accordingly. (S-ranks not included since I haven't finished challenge
mode therefore no one should be tooting S-ranks around anyway...)


Make sure to extract the included weappmt.bin file into your param folder... (It's already in the param folder of this archive...)
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FireFox276
PostPosted: Thu September 11th, 2008 3:07 pm    Post subject: Reply with quote



Joined: Aug 11, 2008
Posts: 337
URL?! Very Happy
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Sodaboy
PostPosted: Thu September 11th, 2008 3:11 pm    Post subject: Reply with quote

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shit

http://www.pioneer2.net/spsos_ship_v.055.zip

(I updated the first post but forgot to add the URL here)
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Sodaboy
PostPosted: Thu September 11th, 2008 5:44 pm    Post subject: Reply with quote

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Incoming BAWS

Quote:
version 0.56 9/12/2008
----------------------
- Now reading armor and shield information from the pmt file.
- Attempting to equip a weapon, armor or shield in which your class,
sex, or race is not allowed will now disconnect you.
- Attempting to equip a armor or shield in which your level does not
meet the requirement will now disconnect you.
- An updated bb_items.txt accompanies this release with corrected
"Type" weapon entries.


Ship v.056

http://www.pioneer2.net/spsos_ship_v.056.zip

There's another new file in this release "armorpmt.bin"

Make sure to drop it in your own param folder from the archive's param folder...
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Sodaboy
PostPosted: Fri September 12th, 2008 12:59 am    Post subject: Reply with quote

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Quote:
version 0.57 9/12/2008
----------------------
- Ship now properly syncs the client's material count.
(This fixes the wrong or missing data reported when leveling up...)
- Material count checks implemented.
- Some very minor changes to order of packets sent when joining
lobby and game.


http://www.pioneer2.net/spsos_ship_v.057.zip
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Sodaboy
PostPosted: Fri September 12th, 2008 1:10 pm    Post subject: Reply with quote

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Update, etc.

Quote:
version 0.58 9/13/2008
----------------------
- (Technical shit) DA packet isn't sent when joining a lobby anymore.
67 packet now has the ship event in it. DA is now only sent when the
event is changed by a GM.
- Global and local GM name color is now configurable via ship.ini,
please check the default ship.ini for details.
- Local ban support added.

Use /ban gc# to ban via guild card number.
/ipban gc# to ban via IP address.
/hwban gc# to ban via hardware info.

Using the same command with the gc# will remove the ban.

- A text file named masks.txt can also be used for IP banning.
For each line in masks.txt a normal IP address can be typed, replacing
each number for a * to enforce wildcard banning.

Because I'm lazy, you'll have to include a * for each byte. So,
masks like "125.*" are acceptable. You'll have to input "125.*.*.*"
(Without the quotations, of course...)

Sorry for the inconvienence! Razz

- Because of the new ban commands, localgms.ini has been updated to
reflect the new values for allowing local GMs to ban people.

- New command "/updatemasks" will reload the masks.txt file in the
ship server.


http://www.pioneer2.net/spsos_ship_v.058.zip
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Sodaboy
PostPosted: Sat September 13th, 2008 9:56 am    Post subject: Reply with quote

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.059

Quote:
version 0.59 9/14/2008
----------------------
- Kill counters for Sealed J-Sword, Lame d'Argent, Limiter and
Swordsman Lore implemented.
- Fixed Ramar getting Android exp boost and fixed Racast NOT getting
Android exp boost. (Oops!)


http://www.pioneer2.net/spsos_ship_v.059.zip
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—————

Voltar