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22/11/2011 15:58
Newest binaries (both SQL and non-SQL versions...) « View previous topic :: View next topic » 
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larva_pro
PostPosted: Tue September 22nd, 2009 2:14 pm    Post subject: Reply with quote



Joined: Oct 22, 2008
Posts: 314
Sodaboy wrote:
Here we ho again...

Quote:
version 0.132 08/20/2009
------------------------
- Made some modifications to free_game_item and CleanUpGameInventory
procedures. There was actually a bug in the free_game_item procedure.
- Increased the maximum number of saved items by the ship per lobby.

These were added in hopes to combat the XXX item problem that seems to
still be occuring.

Still don't know what could be causing it, but maybe this will fix it?

Anyway, if it doesn't, please note what occured exactly when the problem
did occur and try your best to reproduce it so I can fix it.

Thank you in advance!


http://www.pioneer2.net/spsos_ship_v.132.zip


i think definitely we should back to the vr. 131 is more stable, soda can you post the ship_server.c for the 131 ?? 132 is doing a mess more often.

with the 131 the XXX present once each 2 weeks and with 132 present once per week ore more.

thanks.
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XxNaHtExX
PostPosted: Tue September 22nd, 2009 4:07 pm    Post subject: Reply with quote



Joined: Sep 01, 2009
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http://www.pioneer2.net/spsos_ship_v.131.zip
There's the ship server, and...

http://www.mediafire.com/?g2d0tdn3dat
There's the source for v.131
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larva_pro
PostPosted: Tue September 22nd, 2009 4:14 pm    Post subject: Reply with quote



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Posts: 314
XxNaHtExX wrote:
http://www.pioneer2.net/spsos_ship_v.131.zip
There's the ship server, and...

http://www.mediafire.com/?g2d0tdn3dat
There's the source for v.131


thanks for the source.
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Sodaboy
PostPosted: Wed September 30th, 2009 12:01 pm    Post subject: Reply with quote

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Quote:
version 0.133 09/30/2009
------------------------
- Changed CleanUpInventory, CleanUpBank, and SendItemToEnd procedures...
again.
- Added "/debug" command to save character data files in the ship server.
This command can be used by everyone, once per connection to a block.
When this command is used, a file named "gc#charname.bbc" is created
in the same folder as ship_server.exe
This will make it easier for people who run servers to send me glitched
character data so I can, hopefully, have more insight into the elusive
"???" problem as I still cannot replicate it and no one has figured out
a definitive way to make it occur yet.


http://www.pioneer2.net/spsos_ship_v.133.zip

Really, at this point, if what I changed doesn't fix it, I'm pretty much stumped and will have to give up on the problem unless I get some character data as well as a way to get this problem to occur 100% of the time.

I can't seem to cause it myself. *shrug* It's actually one of the many reasons I haven't really done much more to the source. Would suck if I had to rewrite the whole thing and I am just not in the mood for that!
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larva_pro
PostPosted: Thu October 1st, 2009 2:25 pm    Post subject: Reply with quote



Joined: Oct 22, 2008
Posts: 314
Sodaboy wrote:
Quote:
version 0.133 09/30/2009
------------------------
- Changed CleanUpInventory, CleanUpBank, and SendItemToEnd procedures...
again.
- Added "/debug" command to save character data files in the ship server.
This command can be used by everyone, once per connection to a block.
When this command is used, a file named "gc#charname.bbc" is created
in the same folder as ship_server.exe
This will make it easier for people who run servers to send me glitched
character data so I can, hopefully, have more insight into the elusive
"???" problem as I still cannot replicate it and no one has figured out
a definitive way to make it occur yet.


http://www.pioneer2.net/spsos_ship_v.133.zip

Really, at this point, if what I changed doesn't fix it, I'm pretty much stumped and will have to give up on the problem unless I get some character data as well as a way to get this problem to occur 100% of the time.

I can't seem to cause it myself. *shrug* It's actually one of the many reasons I haven't really done much more to the source. Would suck if I had to rewrite the whole thing and I am just not in the mood for that!
'

ok about the /debug command you want the data when the items are already lost ? and with the items there ??

also i cant send to you characters data from sql if you want too..


edit= ship server 133 not compatible with login 45 =\ i will use meantime the 44
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Sodaboy
PostPosted: Thu October 1st, 2009 3:13 pm    Post subject: Reply with quote

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larva_pro wrote:
ok about the /debug command you want the data when the items are already lost ? and with the items there ??

also i cant send to you characters data from sql if you want too..


edit= ship server 133 not compatible with login 45 =\ i will use meantime the 44

I don't know what changes you made to your login server, but ship server v.133 is definitely compatible with v.045 cuz I tested it lol!

Just tested it again, with both the distributed versions of 45 and 133 and they both work fine.

Anyhow, I want the data after the inventory becomes partially corrupted. I'd prefer the BBC file. Thanks!
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larva_pro
PostPosted: Thu October 1st, 2009 3:53 pm    Post subject: Reply with quote



Joined: Oct 22, 2008
Posts: 314
ok i clean everything..

download source -> http://www.pioneer2.net/tethealla_source_073009.zip

then i download the login_server.c (45) here -> http://www.pioneer2.net/src/

then download this


Quote:
Updated files to support Good Luck quest:

http://www.pioneer2.net/ship_server.c
http://www.pioneer2.net/def_tables.h
'

compile it,, and still ship 133 not compatible with login (45)
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Rika
PostPosted: Thu October 1st, 2009 4:23 pm    Post subject: Reply with quote



Joined: Aug 16, 2009
Posts: 129
larva_pro wrote:
ok i clean everything..

download source -> http://www.pioneer2.net/tethealla_source_073009.zip

then i download the login_server.c (45) here -> http://www.pioneer2.net/src/

then download this


Quote:
Updated files to support Good Luck quest:

http://www.pioneer2.net/ship_server.c
http://www.pioneer2.net/def_tables.h
'

compile it,, and still ship 133 not compatible with login (45)


You update the login with your changed encryption? Then compiled the ship source in the source folder?
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larva_pro
PostPosted: Thu October 1st, 2009 4:24 pm    Post subject: Reply with quote



Joined: Oct 22, 2008
Posts: 314
Rika wrote:
larva_pro wrote:
ok i clean everything..

download source -> http://www.pioneer2.net/tethealla_source_073009.zip

then i download the login_server.c (45) here -> http://www.pioneer2.net/src/

then download this


Quote:
Updated files to support Good Luck quest:

http://www.pioneer2.net/ship_server.c
http://www.pioneer2.net/def_tables.h
'

compile it,, and still ship 133 not compatible with login (45)


You update the login with your changed encryption? Then compiled the ship source in the source folder?


yes, if i wouldn't do that , i wouldn't be able to connect with the 44.

i know im missing something , but i cant find the files here in the forum
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Sodaboy
PostPosted: Thu October 1st, 2009 4:53 pm    Post subject: Reply with quote

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larva_pro wrote:
i know im missing something , but i cant find the files here in the forum

http://www.pioneer2.net/forum/viewtopic.php?p=4809#4809
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larva_pro
PostPosted: Thu October 1st, 2009 5:14 pm    Post subject: Reply with quote



Joined: Oct 22, 2008
Posts: 314
Sodaboy wrote:
larva_pro wrote:
i know im missing something , but i cant find the files here in the forum

http://www.pioneer2.net/forum/viewtopic.php?p=4809#4809


thanks ,, i knew it Wink

worked fine now.
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Rika
PostPosted: Thu October 1st, 2009 5:32 pm    Post subject: Reply with quote



Joined: Aug 16, 2009
Posts: 129
Worked fine for me before he posted that. Weird. o.O
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psobbplayer1
PostPosted: Sat January 30th, 2010 11:37 pm    Post subject: Reply with quote



Joined: Jan 30, 2010
Posts: 1
umm hi im stuck at step 14,the download and hex editor thing,and i have NO IDEA HOW TO USE IT!!!!can someone help me?btw i dont know everything about computers,so plz try to make it simple.also,the link wont work,so yeah.but i got the new 1.plz help!im also using the .dat version.
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Choko
PostPosted: Sun January 31st, 2010 12:52 am    Post subject: Reply with quote



Joined: Sep 30, 2009
Posts: 138
Just download the teth exes and use the localhost version if you don't plan on publicly hosting it.

If you do plan on hosting it: http://www.pioneer2.net/forum/viewtopic.php?t=431
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omnija
PostPosted: Sun February 28th, 2010 8:22 pm    Post subject: Reply with quote



Joined: Feb 28, 2010
Posts: 6
ty for the quick tut on setting up the server,very easy to follow, i only got 1 question... does a registration php exist?
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Choko
PostPosted: Sun February 28th, 2010 9:18 pm    Post subject: Reply with quote



Joined: Sep 30, 2009
Posts: 138
It's been listed oh so many times but here it is again: http://www.pioneer2.net/signup.txt
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omnija
PostPosted: Tue March 9th, 2010 3:48 pm    Post subject: Reply with quote



Joined: Feb 28, 2010
Posts: 6
ty very much, srry for the late replay
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Sodaboy
PostPosted: Thu March 25th, 2010 6:05 pm    Post subject: Reply with quote

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Code:
version 0.134 03/25/2010
------------------------
- Fixed drop problem with Sinow Spigell (Thanks Lee and Rika)
- Fixed an item corruption issue which can be caused when juggling
items on characters who've used materials.  Maybe! (Thanks Lee and Schthack)

(Big gap between this update and the last, there will be another update
sometime soon to fix some quest opcodes and the parsing of the itempt file.
The item corruption issue may need further looking into, but requires more
testing to see if this helped anything at all.)
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larva_pro
PostPosted: Thu March 25th, 2010 6:45 pm    Post subject: Reply with quote



Joined: Oct 22, 2008
Posts: 314
Sodaboy wrote:
Code:
version 0.134 03/25/2010
------------------------
- Fixed drop problem with Sinow Spigell (Thanks Lee and Rika)
- Fixed an item corruption issue which can be caused when juggling
items on characters who've used materials.  Maybe! (Thanks Lee and Schthack)

(Big gap between this update and the last, there will be another update
sometime soon to fix some quest opcodes and the parsing of the itempt file.
The item corruption issue may need further looking into, but requires more
testing to see if this helped anything at all.)


Download Here --> http://www.pioneer2.net/spsos_ship_v.134.zip
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Sodaboy
PostPosted: Fri March 26th, 2010 1:03 pm    Post subject: Reply with quote

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Another update...

Code:
version 0.135 03/26/2010
------------------------
- Some more tweaks to the item procedures.  Please update to this client
version.  Thanks!


http://www.pioneer2.net/spsos_ship_v.135.zip
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Sodaboy
PostPosted: Fri March 26th, 2010 9:10 pm    Post subject: Reply with quote

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Location: Vallejo, California
Here we go, a most requested feature.

Login server v.046


Code:
version 0.046 03/26/2010
------------------------
- Implemented a common bank.  SQL users will need to execute the
commands to create the bank_data table (See pso_server.sql in the
SQL folder of the login server.)


SQL:

http://www.pioneer2.net/spsos_login_v.046.zip

No SQL:

http://www.pioneer2.net/spsos_login_v.046_nosql.zip

Ship server v.136


Code:
version 0.136 03/26/2010
------------------------
- Added a common bank.  Access by using the /bank command before talking to
the teller.  Use /bank to switch between the character and common bank.


http://www.pioneer2.net/spsos_ship_v.136.zip

Note: It is with great laziness to report that I did NOT test the common bank with the SQL version of the server. I'm pretty sure it will work, though.

I recently blew away my rig and installed Windows Server 2008, haven't been bothered to set up the web server, SQL server, and phpMyAdmin. I'll get around to it, though.

Let me know if the SQL one is faulty, but it shouldn't be. Just remember to create the "bank_data" table before using this release.

The specs for the bank_data table are in the pso_server.sql file in the SQL folder of the archive.

Again, if you're using the SQL version, CREATE THE BANK_DATA TABLE BEFORE YOU RUN THE SERVER.

Also, it goes without saying, that due to the structure changes, previous ship servers aren't compatible with the new login server.

Will be uploading a new code archive shortly.
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FireFox276
PostPosted: Sat March 27th, 2010 12:27 pm    Post subject: Reply with quote



Joined: Aug 11, 2008
Posts: 337
Oooo sweet! Is there any chance of you implimenting the stuff I PM'ed you a few months back?
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Sodaboy
PostPosted: Sat March 27th, 2010 12:33 pm    Post subject: Reply with quote

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Oh, both of those suggestions are easy, I could see about working them into it.

Most likely not until next week, though. Lee wants me to fix the PT loading, so maybe around that time, since I have Spring Break then.

Still don't know when and if I'll ever get around to Challenge mode...

But your suggestions are easily doable.
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FireFox276
PostPosted: Sat March 27th, 2010 1:36 pm    Post subject: Reply with quote



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Great news, thanks Soda. :3
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Sodaboy
PostPosted: Sat March 27th, 2010 2:49 pm    Post subject: Reply with quote

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Has ANYONE with the SQL version tested the common bank yet? I just want to confirm it works!
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Voltar