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larva_pro
PostPosted: Fri July 24th, 2009 2:53 pm    Post subject: Reply with quote



Joined: Oct 22, 2008
Posts: 314
ok the addslot bug seams that is not present any more... it's been almost two weeks with out problem..

but the Lame D' keep reverting.

this was just to inform.. not to ask for help nor solution.
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Sodaboy
PostPosted: Fri July 24th, 2009 3:19 pm    Post subject: Reply with quote

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larva_pro wrote:
ok the addslot bug seams that is not present any more... it's been almost two weeks with out problem..

but the Lame D' keep reverting.

this was just to inform.. not to ask for help nor solution.
Actually, looking at this, I just found the bug.

It will be fixed in a few seconds.
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Sodaboy
PostPosted: Fri July 24th, 2009 3:28 pm    Post subject: Reply with quote

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'k, this one should fix it.

http://www.pioneer2.net/spsos_ship_v.127.zip


Quote:
version 0.127 07/24/2009
------------------------
Fixed the saving of the following conversions:

Sealed J-Sword -> Tsumikiri J-Sword
Lame d'Argent -> Excalibur
Limiter -> Adept
Swordsman Lore -> Proof of Sword-Saint
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larva_pro
PostPosted: Fri July 24th, 2009 3:50 pm    Post subject: Reply with quote



Joined: Oct 22, 2008
Posts: 314
O this is the four conversions you mean lol..

and Thanks LOl that was fast xDDD


btw.. why a Global GM cant ban a local GM ?
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Sodaboy
PostPosted: Fri July 24th, 2009 4:52 pm    Post subject: Reply with quote

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larva_pro wrote:
btw.. why a Global GM cant ban a local GM ?
How am I supposed to know? You act like I coded the damn server!

O, wait, I did.

Anyway, I just did that to stop GM wars. If you allow local GMs to get banned by global GMs, the ship owner might flip out or something... I dunno.

You should think that if there's any problem with GMs, local or global, they should be able to resolve it with each other, civil-like, or at least discuss it with the ship gate owner. Not throwing around bans to each other. It's childish.

If you really wanna change it, look at the line


Code:
                        if ((connections[connectNum]->isgm) || (isLocalGM(connections[connectNum]->guildcard)))


Change it to

Code:
                        if ((connections[connectNum]->isgm) || ( (isLocalGM(connections[connectNum]->guildcard)) && (!client->isgm)) )


That should allow global GMs to ban local GMs.

You will have to change this line in the "ban", "ipban" and "hwban" parts.
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larva_pro
PostPosted: Fri July 24th, 2009 6:56 pm    Post subject: Reply with quote



Joined: Oct 22, 2008
Posts: 314
Sodaboy wrote:
larva_pro wrote:
btw.. why a Global GM cant ban a local GM ?
How am I supposed to know? You act like I coded the damn server!

O, wait, I did.

 



LOL that was fucking funny ,, xDD i was reading an i was like O_O until you say O, wait I did .. LOL ahhahaha..

thanks for the advices and the codes... but your right i wont change the lines.. xDD thanks.
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Sodaboy
PostPosted: Wed July 29th, 2009 2:31 pm    Post subject: Reply with quote

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Quote:
version 0.128 07/29/2009
------------------------
- Fixed conversion of MILLE MARTEAUX not saving when made
without a fully grinded Heaven Punisher or Ophelie Seize.
For some reason I was under the impression that the client
didn't allow this item to be created unless you grinded your
previous weapons, but that's not the case.


http://www.pioneer2.net/spsos_ship_v.128.zip
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larva_pro
PostPosted: Wed July 29th, 2009 4:02 pm    Post subject: Reply with quote



Joined: Oct 22, 2008
Posts: 314
Sodaboy wrote:
Quote:
version 0.128 07/29/2009
------------------------
- Fixed conversion of MILLE MARTEAUX not saving when made
without a fully grinded Heaven Punisher or Ophelie Seize.
For some reason I was under the impression that the client
didn't allow this item to be created unless you grinded your
previous weapons, but that's not the case.


http://www.pioneer2.net/spsos_ship_v.128.zip



nice nice . more updates xD ahaha thanks soda. xD

lol yesterday we replace one due to the bug lol hahahah thanks
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Sodaboy
PostPosted: Thu July 30th, 2009 12:29 pm    Post subject: Reply with quote

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Quote:
version 0.129 07/30/2009
------------------------
- Fixed a major bug with generation of armors and shields as
well as selling of armors and shields which was introduced in
v.126 by loading the wrong column from armorpmt.ini and shieldpmt.ini
for the DFP and EVP variables.

This would also lead to the server meseta value being desynced from
the client.


http://www.pioneer2.net/spsos_ship_v.129.zip
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larva_pro
PostPosted: Thu July 30th, 2009 1:19 pm    Post subject: Reply with quote



Joined: Oct 22, 2008
Posts: 314
Sodaboy wrote:
Quote:
version 0.129 07/30/2009
------------------------
- Fixed a major bug with generation of armors and shields as
well as selling of armors and shields which was introduced in
v.126 by loading the wrong column from armorpmt.ini and shieldpmt.ini
for the DFP and EVP variables.

This would also lead to the server meseta value being desynced from
the client.


http://www.pioneer2.net/spsos_ship_v.129.zip


thanks man xD

and also thanks for the PM
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Sodaboy
PostPosted: Mon August 17th, 2009 9:20 pm    Post subject: Reply with quote

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New versions that are only compatible with each other:

Login Server (SQL version) @ http://www.pioneer2.net/spsos_login_v.045.zip Login Server (.DAT version) @ http://www.pioneer2.net/spsos_login_v.045_nosql.zip
Ship Server @ http://www.pioneer2.net/spsos_ship_v.130.zip

Fixes security problems with the ship gate. Will be posting updated source files momentarily.
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larva_pro
PostPosted: Mon August 17th, 2009 11:31 pm    Post subject: Reply with quote



Joined: Oct 22, 2008
Posts: 314
thanks for the fix xD.
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Sodaboy
PostPosted: Tue August 18th, 2009 10:51 am    Post subject: Reply with quote

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Posts: 1142
Location: Vallejo, California
Here's another update...

Quote:
version 0.131 08/18/2009
------------------------
- I'm not exactly sure what causes the extremely rare condition
in which some users inventories, past a certain point, become
XXX items when managing their inventories or bank, but I've done
some modifications to the CleanUpInventory and CleanUpBank
procedures in hopes that it would combat that.

If the XXX item problem still happens, there must be some other
issue and I don't think I will be able to figure it out on my
own. That is to say, the conditions which cause it, since I don't
run my own server anymore.

I ask that people update to Ship Server 0.131 and, should the XXX
item problem occur again, please try your best to remember the
conditions in which it occured so that it can be troubleshooted.

Thanks!


http://www.pioneer2.net/spsos_ship_v.131.zip
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larva_pro
PostPosted: Tue August 18th, 2009 2:58 pm    Post subject: Reply with quote



Joined: Oct 22, 2008
Posts: 314
Sodaboy wrote:
Here's another update...

Quote:
version 0.131 08/18/2009
------------------------
- I'm not exactly sure what causes the extremely rare condition
in which some users inventories, past a certain point, become
XXX items when managing their inventories or bank, but I've done
some modifications to the CleanUpInventory and CleanUpBank
procedures in hopes that it would combat that.

If the XXX item problem still happens, there must be some other
issue and I don't think I will be able to figure it out on my
own. That is to say, the conditions which cause it, since I don't
run my own server anymore.

I ask that people update to Ship Server 0.131 and, should the XXX
item problem occur again, please try your best to remember the
conditions in which it occured so that it can be troubleshooted.

Thanks!


http://www.pioneer2.net/spsos_ship_v.131.zip


ok i will try my best to let you know. with details.
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liquidspikes
PostPosted: Tue August 18th, 2009 11:02 pm    Post subject: Reply with quote



Joined: Jul 30, 2009
Posts: 6
Thank you for still doing updates! Very Happy

I know alot of us really appreciate it
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larva_pro
PostPosted: Thu August 20th, 2009 4:08 pm    Post subject: Reply with quote



Joined: Oct 22, 2008
Posts: 314
ok even with the new update this happen today.

Quote:
name='Striker' date='Aug 20 2009, 12:31 PM' post='5589']
Well.... After i transfered some stuff with choko. I noticed the items I had on my character turned into X's. Not the transfered items, they're still fine. As for the x4 H/arms and H/battle .... they're now into lovely X's xD Alot of stuff transfered into X's, but most of them were shop items except the Heavenlys.


i will edit with more info.
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Sodaboy
PostPosted: Thu August 20th, 2009 4:18 pm    Post subject: Reply with quote

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larva_pro wrote:
i will edit with more info.

From another post I saw on your forum, it looks like when people transfer items between each other for some odd reason. Probably why I never saw this problem...

Well, if you can find a way for it to happen on a regular basis, let me know.
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Sodaboy
PostPosted: Thu August 20th, 2009 5:53 pm    Post subject: Reply with quote

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Posts: 1142
Location: Vallejo, California
Here we ho again...

Quote:
version 0.132 08/20/2009
------------------------
- Made some modifications to free_game_item and CleanUpGameInventory
procedures. There was actually a bug in the free_game_item procedure.
- Increased the maximum number of saved items by the ship per lobby.

These were added in hopes to combat the XXX item problem that seems to
still be occuring.

Still don't know what could be causing it, but maybe this will fix it?

Anyway, if it doesn't, please note what occured exactly when the problem
did occur and try your best to reproduce it so I can fix it.

Thank you in advance!


http://www.pioneer2.net/spsos_ship_v.132.zip
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larva_pro
PostPosted: Thu August 20th, 2009 6:30 pm    Post subject: Reply with quote



Joined: Oct 22, 2008
Posts: 314
ok i will try this..new update.

sometimes when you are in p2 and you trow on floor to many items then try to pickup one . server DC you. then you came back and items in your inventory are XXX ...

thats probably other hint.. ore not. lol

any way i will try this one.. i think i am the main beta tester lol.
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larva_pro
PostPosted: Tue August 25th, 2009 7:38 pm    Post subject: Reply with quote



Joined: Oct 22, 2008
Posts: 314
ok last Sunday other person present the XXX inventory bug. using v.132

this what he tell me.. he was leveling in ultimate in caves. he un-equip with out problem his Sage&Yasha , the he try to equip Jizai.

the he get DC' with error "cannot find item to equip" . log in again an his inventory was XXX.
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liquidspikes
PostPosted: Mon August 31st, 2009 4:32 pm    Post subject: Reply with quote



Joined: Jul 30, 2009
Posts: 6
First of all, Thank you so much sodaboy for all you have done so far.

Cool

secondly, is anyone having issues with the weapon store? it seems to disconnect my users when they use it... am I the only one having this issue?
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larva_pro
PostPosted: Thu September 10th, 2009 2:14 pm    Post subject: Reply with quote



Joined: Oct 22, 2008
Posts: 314
the problem persist.

i dono if this can help ..

one player haven't play with one of his characters since 2 days , then he enter the game and all the items in his inventory where XXX.... except 1 .. millie marteux.
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maxumw2000
PostPosted: Sun September 13th, 2009 11:53 pm    Post subject: I cant seem to make a ship key Reply with quote



Joined: Sep 12, 2009
Posts: 40
Location: Mesquite Texas
Why not sure tried every possible thing i can but no good.
It opens and closes real quick nothing shows in it.

I figured this out fixed it.
Very Happy
Now if I could get a little help on changing the client to my isp address.

Im really not sure where to start to do this?? Shocked
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maxumw2000
PostPosted: Thu September 17th, 2009 11:37 pm    Post subject: Ok since we are on the subject of ship keys Reply with quote



Joined: Sep 12, 2009
Posts: 40
Location: Mesquite Texas
If a user wants to host a ship on my server through my gate what is needed to do this?
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Rika
PostPosted: Fri September 18th, 2009 9:26 am    Post subject: Reply with quote



Joined: Aug 16, 2009
Posts: 129
Generate ship new ship key and give it to them. And make sure their ship connects to your external ip address I think.
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