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larva_pro |
Posted: Fri July 24th, 2009 2:53 pm Post subject: |
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Joined: Oct 22, 2008
Posts: 314
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ok the addslot bug seams that is not present any more... it's been almost two weeks with out problem..
but the Lame D' keep reverting.
this was just to inform.. not to ask for help nor solution. |
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Sodaboy |
Posted: Fri July 24th, 2009 3:19 pm Post subject: |
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Site Admin
Joined: Aug 10, 2008
Posts: 1142
Location: Vallejo, California
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larva_pro wrote: |
ok the addslot bug seams that is not present any more... it's been almost two weeks with out problem..
but the Lame D' keep reverting.
this was just to inform.. not to ask for help nor solution. |
Actually, looking at this, I just found the bug.
It will be fixed in a few seconds. |
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Sodaboy |
Posted: Fri July 24th, 2009 3:28 pm Post subject: |
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Site Admin
Joined: Aug 10, 2008
Posts: 1142
Location: Vallejo, California
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'k, this one should fix it.
https://www.pioneer2.net/spsos_ship_v.127.zip
Quote: |
version 0.127 07/24/2009
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Fixed the saving of the following conversions:
Sealed J-Sword -> Tsumikiri J-Sword
Lame d'Argent -> Excalibur
Limiter -> Adept
Swordsman Lore -> Proof of Sword-Saint |
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larva_pro |
Posted: Fri July 24th, 2009 3:50 pm Post subject: |
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Joined: Oct 22, 2008
Posts: 314
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O this is the four conversions you mean lol..
and Thanks LOl that was fast xDDD
btw.. why a Global GM cant ban a local GM ? |
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Sodaboy |
Posted: Fri July 24th, 2009 4:52 pm Post subject: |
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Site Admin
Joined: Aug 10, 2008
Posts: 1142
Location: Vallejo, California
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larva_pro wrote: |
btw.. why a Global GM cant ban a local GM ? |
How am I supposed to know? You act like I coded the damn server!
O, wait, I did.
Anyway, I just did that to stop GM wars. If you allow local GMs to get banned by global GMs, the ship owner might flip out or something... I dunno.
You should think that if there's any problem with GMs, local or global, they should be able to resolve it with each other, civil-like, or at least discuss it with the ship gate owner. Not throwing around bans to each other. It's childish.
If you really wanna change it, look at the line
Code: |
if ((connections[connectNum]->isgm) || (isLocalGM(connections[connectNum]->guildcard))) |
Change it to
Code: |
if ((connections[connectNum]->isgm) || ( (isLocalGM(connections[connectNum]->guildcard)) && (!client->isgm)) ) |
That should allow global GMs to ban local GMs.
You will have to change this line in the "ban", "ipban" and "hwban" parts. |
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larva_pro |
Posted: Fri July 24th, 2009 6:56 pm Post subject: |
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Joined: Oct 22, 2008
Posts: 314
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Sodaboy wrote: |
larva_pro wrote: |
btw.. why a Global GM cant ban a local GM ? |
How am I supposed to know? You act like I coded the damn server!
O, wait, I did.
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LOL that was fucking funny ,, xDD i was reading an i was like O_O until you say O, wait I did .. LOL ahhahaha..
thanks for the advices and the codes... but your right i wont change the lines.. xDD thanks. |
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Sodaboy |
Posted: Wed July 29th, 2009 2:31 pm Post subject: |
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Site Admin
Joined: Aug 10, 2008
Posts: 1142
Location: Vallejo, California
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Quote: |
version 0.128 07/29/2009
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- Fixed conversion of MILLE MARTEAUX not saving when made
without a fully grinded Heaven Punisher or Ophelie Seize.
For some reason I was under the impression that the client
didn't allow this item to be created unless you grinded your
previous weapons, but that's not the case. |
https://www.pioneer2.net/spsos_ship_v.128.zip |
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larva_pro |
Posted: Wed July 29th, 2009 4:02 pm Post subject: |
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Joined: Oct 22, 2008
Posts: 314
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Sodaboy wrote: |
Quote: |
version 0.128 07/29/2009
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- Fixed conversion of MILLE MARTEAUX not saving when made
without a fully grinded Heaven Punisher or Ophelie Seize.
For some reason I was under the impression that the client
didn't allow this item to be created unless you grinded your
previous weapons, but that's not the case. |
https://www.pioneer2.net/spsos_ship_v.128.zip |
nice nice . more updates xD ahaha thanks soda. xD
lol yesterday we replace one due to the bug lol hahahah thanks |
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Sodaboy |
Posted: Thu July 30th, 2009 12:29 pm Post subject: |
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Site Admin
Joined: Aug 10, 2008
Posts: 1142
Location: Vallejo, California
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Quote: |
version 0.129 07/30/2009
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- Fixed a major bug with generation of armors and shields as
well as selling of armors and shields which was introduced in
v.126 by loading the wrong column from armorpmt.ini and shieldpmt.ini
for the DFP and EVP variables.
This would also lead to the server meseta value being desynced from
the client. |
https://www.pioneer2.net/spsos_ship_v.129.zip |
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larva_pro |
Posted: Thu July 30th, 2009 1:19 pm Post subject: |
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Joined: Oct 22, 2008
Posts: 314
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Sodaboy wrote: |
Quote: |
version 0.129 07/30/2009
------------------------
- Fixed a major bug with generation of armors and shields as
well as selling of armors and shields which was introduced in
v.126 by loading the wrong column from armorpmt.ini and shieldpmt.ini
for the DFP and EVP variables.
This would also lead to the server meseta value being desynced from
the client. |
https://www.pioneer2.net/spsos_ship_v.129.zip |
thanks man xD
and also thanks for the PM |
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Sodaboy |
Posted: Mon August 17th, 2009 9:20 pm Post subject: |
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Joined: Aug 10, 2008
Posts: 1142
Location: Vallejo, California
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larva_pro |
Posted: Mon August 17th, 2009 11:31 pm Post subject: |
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Joined: Oct 22, 2008
Posts: 314
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Sodaboy |
Posted: Tue August 18th, 2009 10:51 am Post subject: |
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Site Admin
Joined: Aug 10, 2008
Posts: 1142
Location: Vallejo, California
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Here's another update...
Quote: |
version 0.131 08/18/2009
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- I'm not exactly sure what causes the extremely rare condition
in which some users inventories, past a certain point, become
XXX items when managing their inventories or bank, but I've done
some modifications to the CleanUpInventory and CleanUpBank
procedures in hopes that it would combat that.
If the XXX item problem still happens, there must be some other
issue and I don't think I will be able to figure it out on my
own. That is to say, the conditions which cause it, since I don't
run my own server anymore.
I ask that people update to Ship Server 0.131 and, should the XXX
item problem occur again, please try your best to remember the
conditions in which it occured so that it can be troubleshooted.
Thanks! |
https://www.pioneer2.net/spsos_ship_v.131.zip |
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larva_pro |
Posted: Tue August 18th, 2009 2:58 pm Post subject: |
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Joined: Oct 22, 2008
Posts: 314
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Sodaboy wrote: |
Here's another update...
Quote: |
version 0.131 08/18/2009
------------------------
- I'm not exactly sure what causes the extremely rare condition
in which some users inventories, past a certain point, become
XXX items when managing their inventories or bank, but I've done
some modifications to the CleanUpInventory and CleanUpBank
procedures in hopes that it would combat that.
If the XXX item problem still happens, there must be some other
issue and I don't think I will be able to figure it out on my
own. That is to say, the conditions which cause it, since I don't
run my own server anymore.
I ask that people update to Ship Server 0.131 and, should the XXX
item problem occur again, please try your best to remember the
conditions in which it occured so that it can be troubleshooted.
Thanks! |
https://www.pioneer2.net/spsos_ship_v.131.zip |
ok i will try my best to let you know. with details. |
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liquidspikes |
Posted: Tue August 18th, 2009 11:02 pm Post subject: |
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Joined: Jul 30, 2009
Posts: 6
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Thank you for still doing updates! 
I know alot of us really appreciate it |
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larva_pro |
Posted: Thu August 20th, 2009 4:08 pm Post subject: |
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Joined: Oct 22, 2008
Posts: 314
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ok even with the new update this happen today.
Quote: |
name='Striker' date='Aug 20 2009, 12:31 PM' post='5589']
Well.... After i transfered some stuff with choko. I noticed the items I had on my character turned into X's. Not the transfered items, they're still fine. As for the x4 H/arms and H/battle .... they're now into lovely X's xD Alot of stuff transfered into X's, but most of them were shop items except the Heavenlys. |
i will edit with more info. |
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Sodaboy |
Posted: Thu August 20th, 2009 4:18 pm Post subject: |
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Site Admin
Joined: Aug 10, 2008
Posts: 1142
Location: Vallejo, California
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larva_pro wrote: |
i will edit with more info. |
From another post I saw on your forum, it looks like when people transfer items between each other for some odd reason. Probably why I never saw this problem...
Well, if you can find a way for it to happen on a regular basis, let me know. |
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Sodaboy |
Posted: Thu August 20th, 2009 5:53 pm Post subject: |
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Site Admin
Joined: Aug 10, 2008
Posts: 1142
Location: Vallejo, California
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Here we ho again...
Quote: |
version 0.132 08/20/2009
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- Made some modifications to free_game_item and CleanUpGameInventory
procedures. There was actually a bug in the free_game_item procedure.
- Increased the maximum number of saved items by the ship per lobby.
These were added in hopes to combat the XXX item problem that seems to
still be occuring.
Still don't know what could be causing it, but maybe this will fix it?
Anyway, if it doesn't, please note what occured exactly when the problem
did occur and try your best to reproduce it so I can fix it.
Thank you in advance! |
https://www.pioneer2.net/spsos_ship_v.132.zip |
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larva_pro |
Posted: Thu August 20th, 2009 6:30 pm Post subject: |
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Joined: Oct 22, 2008
Posts: 314
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ok i will try this..new update.
sometimes when you are in p2 and you trow on floor to many items then try to pickup one . server DC you. then you came back and items in your inventory are XXX ...
thats probably other hint.. ore not. lol
any way i will try this one.. i think i am the main beta tester lol. |
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larva_pro |
Posted: Tue August 25th, 2009 7:38 pm Post subject: |
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Joined: Oct 22, 2008
Posts: 314
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ok last Sunday other person present the XXX inventory bug. using v.132
this what he tell me.. he was leveling in ultimate in caves. he un-equip with out problem his Sage&Yasha , the he try to equip Jizai.
the he get DC' with error "cannot find item to equip" . log in again an his inventory was XXX. |
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liquidspikes |
Posted: Mon August 31st, 2009 4:32 pm Post subject: |
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Joined: Jul 30, 2009
Posts: 6
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First of all, Thank you so much sodaboy for all you have done so far.

secondly, is anyone having issues with the weapon store? it seems to disconnect my users when they use it... am I the only one having this issue? |
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larva_pro |
Posted: Thu September 10th, 2009 2:14 pm Post subject: |
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Joined: Oct 22, 2008
Posts: 314
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the problem persist.
i dono if this can help ..
one player haven't play with one of his characters since 2 days , then he enter the game and all the items in his inventory where XXX.... except 1 .. millie marteux. |
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maxumw2000 |
Posted: Sun September 13th, 2009 11:53 pm Post subject: I cant seem to make a ship key |
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Joined: Sep 12, 2009
Posts: 40
Location: Mesquite Texas
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Why not sure tried every possible thing i can but no good.
It opens and closes real quick nothing shows in it.
I figured this out fixed it.

Now if I could get a little help on changing the client to my isp address.
Im really not sure where to start to do this??  |
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maxumw2000 |
Posted: Thu September 17th, 2009 11:37 pm Post subject: Ok since we are on the subject of ship keys |
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Joined: Sep 12, 2009
Posts: 40
Location: Mesquite Texas
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If a user wants to host a ship on my server through my gate what is needed to do this? |
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Rika |
Posted: Fri September 18th, 2009 9:26 am Post subject: |
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Joined: Aug 16, 2009
Posts: 129
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Generate ship new ship key and give it to them. And make sure their ship connects to your external ip address I think. |
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