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ihTerra |
Posted: Sat May 9th, 2009 7:52 am Post subject: |
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Joined: Aug 27, 2008
Posts: 38
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Sodaboy |
Posted: Sat May 9th, 2009 11:07 am Post subject: |
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Site Admin
Joined: Aug 10, 2008
Posts: 1142
Location: Vallejo, California
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Look, this is an English forum. That's quite enough Russian.
If you guys still want to cyber about PSO in Russian, take it to private messages. |
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Nightmare123 |
Posted: Sun May 17th, 2009 12:50 pm Post subject: |
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Joined: Apr 24, 2009
Posts: 32
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Sodaboy wrote: |
Look, this is an English forum. That's quite enough Russian.
If you guys still want to cyber about PSO in Russian, take it to private messages. |
Sorry about that, i just want to know, there is beside anyone ready good corresponding to priority drop rate, because i've tried to edit it, but unfortunately.
Sorry for Offtop |
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666 |
Posted: Tue June 2nd, 2009 1:14 am Post subject: |
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Joined: Jun 02, 2009
Posts: 3
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ok i got most of the stuff down and i think i got most of the idea of what to do but i stuck T-T
i did all steps to number 14 but know i dont know what to do from here T-T could u plz help me T-T |
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Nightmare123 |
Posted: Wed June 3rd, 2009 3:37 pm Post subject: |
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Joined: Apr 24, 2009
Posts: 32
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666 wrote: |
ok i got most of the stuff down and i think i got most of the idea of what to do but i stuck T-T
i did all steps to number 14 but know i dont know what to do from here T-T could u plz help me T-T |
Download executables (link in 14 step) then download any HEX EDITOR (search on google.com) and hex your executable psobb.exe (on your lan or ethernet IP adress)  |
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666 |
Posted: Sun July 5th, 2009 1:26 am Post subject: |
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Joined: Jun 02, 2009
Posts: 3
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Quote: |
Download executables (link in 14 step) then download any HEX EDITOR (search on google.com) and hex your executable psobb.exe (on your lan or ethernet IP adress) Wink |
i did all that i mean where do i put the files to play it?[/quote] |
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Nightmare123 |
Posted: Sun July 5th, 2009 3:39 am Post subject: |
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Joined: Apr 24, 2009
Posts: 32
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666 wrote: |
Quote: |
Download executables (link in 14 step) then download any HEX EDITOR (search on google.com) and hex your executable psobb.exe (on your lan or ethernet IP adress) Wink |
i did all that i mean where do i put the files to play it? |
[/quote]
Put the files into directory with PSO (example : D:\Games\Phantasy star online) and hex any .exe file that runs the client |
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666 |
Posted: Wed July 8th, 2009 11:20 pm Post subject: |
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Joined: Jun 02, 2009
Posts: 3
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i well have to try ty for the help so far i let u know if i have other prolbems[/quote] |
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Sodaboy |
Posted: Mon July 13th, 2009 12:44 pm Post subject: |
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Site Admin
Joined: Aug 10, 2008
Posts: 1142
Location: Vallejo, California
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Small update:
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version 0.123 07/13/2009
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- Updated mag tables and code to those provided by Lee from
schtserv.com
- Fixed Merge making. (Red, Yellow, Gifoie, Shifta, etc.) |
https://www.pioneer2.net/spsos_ship_v.123.zip |
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Sodaboy |
Posted: Thu July 16th, 2009 7:46 am Post subject: |
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Site Admin
Joined: Aug 10, 2008
Posts: 1142
Location: Vallejo, California
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Sort of a major fix:
Quote: |
version 0.124 07/16/2009
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- Finally figured out why ADD SLOT and changing items sometimes
works and sometimes doesn't. Put a definitive fix in place!
- Should have also fixed Mag desyncing for good as well! (Well,
I think so, as this problem was related to item changing as well..)
If you want me to be technical about it: In the previous Ship
servers, your inventory was scanned during UseItem for the current
inventory slot of the currently equipped weapon, armor and shield
BEFORE the consumable item was deleted and CleanUpInventory was
called. My CleanUpInventory procedure shifts up all item data
in memory after an item is deleted from inventory.
For example: Say you have four items in memory. They look like this
in memory "1234". If you use consumable item 3 and CleanUpInventory is
called, the items in memory now look like "124". Where the 4th item
now moved from slot 4 to slot 3.
This caused a problem before because I did the scan BEFORE CleanUpInventory,
so if you had the ADD SLOT item in slot 3 but the armor to use the
ADD SLOT on in slot 4, after the shift, it would attempt to modify the
number of slots in slot 4 instead of slot 3, where the armor now resides.
This has been corrected.
Same thing would happen if you merged weapons together and the weapon to
delete came before the weapon to keep and so on.
This problem also reared it's head during Mag feeding when inventory was
scanned and a pointer to the Mag was made BEFORE deleting the consumable
item in inventory. So stats that were being checked, evolutions, and
data being modified could have been thrown all out of whack. |
https://www.pioneer2.net/spsos_ship_v.124.zip
Some more info...
Quote: |
Pol C.::: says (5:54 AM):
oh sounds a funny bug
Terry says (5:54 AM):
yes
Terry says (5:55 AM):
lol
also
could cause lots of strange things
by modifying the wrong slots for data
like applying the increased value of the armor to the wrong slot
also
modifying mag stats in the wrong slot
like if you had the monomate to feed before the mag in memory
and it was the last monomate
the monomate would be deleted from inventory
and the mag would be shifted up one
however the pointer didn't update
because the pointer was obtained before the shift
Terry says (5:56 AM):
so then it checks the stats at the old pointer and modifies data there
if you had items underneath the mag
Pol C.::: says (5:56 AM):
lol
Terry says (5:56 AM):
those items would be being modified
and checked instead of the mag
could cause for weird things and maybe even ??? items or other bugs
probably fixes A LOT of shit
what I just fixed
for weirdness happening |
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Sodaboy |
Posted: Thu July 16th, 2009 8:22 am Post subject: |
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Site Admin
Joined: Aug 10, 2008
Posts: 1142
Location: Vallejo, California
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Nyao |
Posted: Thu July 16th, 2009 8:33 am Post subject: |
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Joined: Aug 16, 2008
Posts: 307
Location: In a place far far away
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gosh already fixed it? you're too fast. |
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Sodaboy |
Posted: Thu July 16th, 2009 12:53 pm Post subject: |
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Site Admin
Joined: Aug 10, 2008
Posts: 1142
Location: Vallejo, California
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Nyao wrote: |
gosh already fixed it? you're too fast. |
FAP FAP FAP |
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larva_pro |
Posted: Thu July 16th, 2009 2:17 pm Post subject: |
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Joined: Oct 22, 2008
Posts: 314
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AA thanks man xDDDD
awesome . |
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Sodaboy |
Posted: Fri July 17th, 2009 4:27 pm Post subject: |
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Site Admin
Joined: Aug 10, 2008
Posts: 1142
Location: Vallejo, California
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Can anyone confirm the ADD SLOT fix? Haha, I know I said it was fixed and I'm pretty sure it is, I just don't have my own server installed at the moment. HAVEN'T PLAYED PSO IN A MINUTE.
Probably not going to re setup a test server until next month or something, after I move. |
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Nyao |
Posted: Fri July 17th, 2009 6:11 pm Post subject: |
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Joined: Aug 16, 2008
Posts: 307
Location: In a place far far away
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Sodaboy wrote: |
FAP FAP FAP |
Soda fapping
Sodaboy wrote: |
Probably not going to re setup a test server until next month or something, after I move |
Again?... ithought you moved like 8 months ago or less |
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Sodaboy |
Posted: Fri July 17th, 2009 6:13 pm Post subject: |
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Site Admin
Joined: Aug 10, 2008
Posts: 1142
Location: Vallejo, California
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Nyao wrote: |
Again?... ithought you moved like 8 months ago or less |
WELL, I'M MOVING AGAIN!!
=P |
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larva_pro |
Posted: Fri July 17th, 2009 8:48 pm Post subject: |
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Joined: Oct 22, 2008
Posts: 314
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Sodaboy wrote: |
Nyao wrote: |
Again?... ithought you moved like 8 months ago or less |
WELL, I'M MOVING AGAIN!!
=P |
ok put yesterday the patch,, i have always like 40 to 60 users on server , they haven't report any bug yet.
if some one present any one i post here.. lets wait until Monday to have it clear.
EDIT: today 2 users have Item reversion, Excalibur to Lame'D, that's for one user, the other one i dono i will ask my GM's. |
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Sodaboy |
Posted: Fri July 17th, 2009 11:52 pm Post subject: |
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Site Admin
Joined: Aug 10, 2008
Posts: 1142
Location: Vallejo, California
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larva_pro wrote: |
EDIT: today 2 users have Item reversion, Excalibur to Lame'D, that's for one user, the other one i dono i will ask my GM's. |
Yeah, someone reported to me the counter bug before but I have't looked into it.
Might still be bug unsealing excal or SJS |
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piborox |
Posted: Sat July 18th, 2009 2:10 am Post subject: |
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Joined: Sep 30, 2008
Posts: 40
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grandiose  |
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larva_pro |
Posted: Sat July 18th, 2009 1:41 pm Post subject: |
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Joined: Oct 22, 2008
Posts: 314
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Sodaboy wrote: |
larva_pro wrote: |
EDIT: today 2 users have Item reversion, Excalibur to Lame'D, that's for one user, the other one i dono i will ask my GM's. |
Yeah, someone reported to me the counter bug before but I have't looked into it.
Might still be bug unsealing excal or SJS |
still we haven't receive any notice. so I let you know what happen. |
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Sodaboy |
Posted: Tue July 21st, 2009 1:20 pm Post subject: |
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Site Admin
Joined: Aug 10, 2008
Posts: 1142
Location: Vallejo, California
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https://www.pioneer2.net/spsos_ship_v.126.zip
Quote: |
version 0.126 07/21/2009
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- The files armorpmt.bin and weappmt.bin are no longer used by
the server. New files armorpmt.ini, shieldpmt.ini, tech.ini and
weaponpmt.ini are now loaded instead.
These files are generated by Lee from schtserv.com's BB PMT editor
program. You can find this program on the forum.
Yes, you may have noticed there is a brand new technique file when
there was no older counterpart. The technique table in def_tables.h
has been nuked completely and you can change the maximum technique
levels yourself now. (You will still need to update the PMT file and
send it via the login server... GL!!!)
A file named itempmt.bin is still included with the ship server, but
it is not read. It is simply included for use with Lee's program and
a PRS compressor program for sending via the login server. |
You can find Lee's PMT editor @ https://www.pioneer2.net/forum/viewtopic.php?t=396
Remember, when changing things...
1. The changes have to be export to INI files and copied to the ship server's param folder.
2. The edited PMT file needs to be recompressed to PRS and placed on the login server. |
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cyan |
Posted: Wed July 22nd, 2009 12:06 am Post subject: |
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Joined: Sep 21, 2008
Posts: 38
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Quote: |
Yes, you may have noticed there is a brand new technique file when
there was no older counterpart. The technique table in def_tables.h
has been nuked completely and you can change the maximum technique
levels yourself now. (You will still need to update the PMT file and
send it via the login server... GL!!!) |
can it be bigger at level 30? |
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Lee |
Posted: Wed July 22nd, 2009 2:31 am Post subject: |
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Joined: Aug 11, 2008
Posts: 424
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cyan wrote: |
Quote: |
Yes, you may have noticed there is a brand new technique file when
there was no older counterpart. The technique table in def_tables.h
has been nuked completely and you can change the maximum technique
levels yourself now. (You will still need to update the PMT file and
send it via the login server... GL!!!) |
can it be bigger at level 30? |
Segas fail code usually means:
if greater then max = max |
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cyan |
Posted: Thu July 23rd, 2009 2:15 am Post subject: |
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Joined: Sep 21, 2008
Posts: 38
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