teathella SPSOS "Tethealla" » Newest binaries (both SQL and non-SQL versions...)

22/11/2011 16:02
Newest binaries (both SQL and non-SQL versions...) « View previous topic :: View next topic » 
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Ivan4ik
PostPosted: Thu June 17th, 2010 8:45 am    Post subject: Reply with quote



Joined: Sep 29, 2008
Posts: 4
Hi, Soda. I decided to upgrade to login_server v0.047... Did everything as usual and started to run labels. Executing login.sever it I get this error. Although older versions work fine. What is the problem?


PS: I figured out, why not run. Tethealla.ini conflicts with login_server.exe. Just in the 047 release has been changed drop Rare monsters. I returned back to initial figures from the previous release and login_server started.
Will fix this problem? Thank you.
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Mr. X
PostPosted: Mon June 28th, 2010 1:26 am    Post subject: Reply with quote



Joined: Mar 18, 2009
Posts: 8
So I attempted to make my own server a few months ago, and I got stuck at the hex editing part. I don't understand it at all. I downloaded hex workshop, but I don't know how to edit in my ip address. Any help is appareciated. If I do this and it still doesn't work, I'm just gonna start over from scratch.
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Ivan4ik
PostPosted: Tue June 29th, 2010 12:22 am    Post subject: Reply with quote



Joined: Sep 29, 2008
Posts: 4
Mr. X wrote:
So I attempted to make my own server a few months ago, and I got stuck at the hex editing part. I don't understand it at all. I downloaded hex workshop, but I don't know how to edit in my ip address. Any help is appareciated. If I do this and it still doesn't work, I'm just gonna start over from scratch.

You need exe files with built-ip.
Download the exe from here https://pioneer2.net/forum/viewtopic.php?t=189 and edit the ip's in the files psobb and vista (look for value in hex ip starts with 67)
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Eclipse
PostPosted: Sat July 17th, 2010 1:09 pm    Post subject: Reply with quote



Joined: Dec 22, 2009
Posts: 7
@Mr.X


Download the local hosts files,
Open your hex editor (I would use XVI32)
Ctrl + F 127.0.0.1 as a Text string and edit that to your IP.

Do it to ALL that says 127.0.0.1 in that area, or pm me your IP and i will edit it into them for you.
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Lee
PostPosted: Wed July 21st, 2010 4:45 pm    Post subject: Reply with quote



Joined: Aug 11, 2008
Posts: 424
Luck materials don't drop:

Fix:

in the source code;
>ship_server
>def_tables.h

Replace the following code


Code:
unsigned tool_remap [28] =
{
   0x000003,
   0x010003,
   0x020003,
   0x000103,
   0x010103,
   0x020103,
   0x000603,
   0x010603,
   0x000303,
   0x000403,
   0x000503,
   0x000703,
   0x000803,
   0x000A03,
   0x010A03,
   0x020A03,
   0x000B03,
   0x010B03,
   0x020B03,
   0x030B03,
   0x040B03,
   0x050B03,
   0x060B03,
   0x000003,
   0x000903,
   0x000203,
   0x001003,
   0x000003
};


with this
Code:
unsigned tool_remap [28] =
{
   0x000003, //Monomate
   0x010003, //Dimate
   0x020003, //Trimate
   0x000103, //Monofluid
   0x010103, //Difluid
   0x020103, //Trifluid
   0x000603, //Antidote
   0x010603, //Antiparalysis
   0x000303, //Sol Atomizer
   0x000403, //Moon Atomizer
   0x000503, //Star Atomizer
   0x000703, //Telepipe
   0x000803, //Trap Vision
   0x000A03, //Monogrinder
   0x010A03, //Digrinder
   0x020A03, //Trigrinder
   0x000B03, //Power Material
   0x010B03, //Mind Material
   0x020B03, //Evade Material
   0x030B03, //HP Material
   0x040B03, //TP Material
   0x050B03, //Defense Material
   0x000003, //Hit Material
   0x060B03, //Luck Material
   0x000903, //Scape Doll
   0x000203, //Technique Disk
   0x001003, //Photon Drop
   0x000003  //Unknown
};


Rika kinda spotted this ish, but then sat their confused for 10 minutes while i checked it.
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FireFox276
PostPosted: Wed July 21st, 2010 5:49 pm    Post subject: Reply with quote



Joined: Aug 11, 2008
Posts: 337
Lol, 'Hit Material'! That takes me back!
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larva_pro
PostPosted: Wed July 21st, 2010 9:18 pm    Post subject: Reply with quote



Joined: Oct 22, 2008
Posts: 314
FireFox276 wrote:
Lol, 'Hit Material'! That takes me back!


yeah lol same code as monomate xD
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Lee
PostPosted: Thu July 22nd, 2010 11:55 am    Post subject: Reply with quote



Joined: Aug 11, 2008
Posts: 424
larva_pro wrote:
FireFox276 wrote:
Lol, 'Hit Material'! That takes me back!


yeah lol same code as monomate xD


doesn't exist in BB that's why, i could easily alter it to be a ticket or a photon crystal. Then alter the itempt to suit.
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Sodaboy
PostPosted: Mon March 21st, 2011 8:14 pm    Post subject: Reply with quote

Site Admin

Joined: Aug 10, 2008
Posts: 1142
Location: Vallejo, California
Fixed a bug with the way guild cards were saved in the NoSQL version.

Updated binary can be found in the first post of this topic.

Updated source code can be found in the source code topic.
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Voltar